Saboteur 2

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Een
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Joined: 16 June 2010, 19:52

Saboteur 2

Post by Een »

Since yesterday, we have the great pleasure to have Saboteur 2: golddiggers counter-attack! available to play on Board Game Arena!

There is of course no need to introduce Saboteur, a very famous game from Frédéric Moyersoen that enjoys a lot of success in many countries around the world. It has also been incredibly successfull on BGA: in a little more than 2 years, there has been more than 75.000 games, which is especially impressive when you consider that the most played configuration (around 60% of the games), gathers 7 players together! In fact, the game has even had its own fan creations with its own paper, the Sabbington Post, and even an official anthem on the BGA English game description page, at the end of the rules summary. That's just awesome, and I think it shows just how much players dig this game! ;)

So we are really happy to announce some fresh mining ground on BGA with the Saboteur 2 expansion! You can activate it by enabling the "Golddiggers counter-attack! (Saboteur 2)" option when starting a Saboteur table.

What's new with the expansion, you say? Well, lot's! First of all, there is now not just gold, but also gems. Then, the other players motives are now much more difficult to deduce, as each player is now not simply digger or sab, but can be one of 5 roles. The green and blue diggers each work in teams with the other dwarves of their color, and compete to get first to the gold, or to block the way with a door of their color to keep it all for themselves even if someone else discovers the treasure. The boss will get a share any way it goes, because you know, is the boss (and you don't want to mess with the boss, eh?) Saboteurs continue to break and sabotage all they can, of course, but there are also some geologists around, who don't really care about plain gold and will likely dig in every direction looking for gems! Finally, we have the profiteer, who'll get some gold whatever happens, even if the saboteurs win (but less than the other winners), and can be pretty impredictible. You'll see...

Of course, you'll also discover some new path and action cards to spice things up and keep every dwarf on their toes, fearing for the next move! Stay calm, and keep digging!

We would like to send a big thank you to the author Frédéric Moyersoen for this great game, and also to daveraux who started development on Saboteur 2 some months ago in BGA studio: it was a great start ladder to build on to continue development and get the game ready!
Mattan
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Joined: 15 June 2011, 15:26

Re: Saboteur 2

Post by Mattan »

THANKS!!!
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nikos messis
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Joined: 21 May 2013, 08:17

Re: Saboteur 2

Post by nikos messis »

Thank you so much!!!
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nikos messis
Posts: 83
Joined: 21 May 2013, 08:17

Re: Saboteur 2

Post by nikos messis »

I have a question, in real game for gold there are hexes with 1,2 and 5 gold nudgets. Why there aren't in the online mode?
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Claude Chabrol
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Joined: 03 July 2014, 06:37

Re: Saboteur 2

Post by Claude Chabrol »

Excellent expansion thank you, had a lot of fun when trying out a 12-players game!!
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Een
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Joined: 16 June 2010, 19:52

Re: Saboteur 2

Post by Een »

@nikos messis: the 1,2 and 5 gold nudgets are used in the box game to count the gold nuggets earned by the players. On BGA we use counters in the player panel for this purpose.
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KGE
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Joined: 30 April 2014, 13:56

Re: Saboteur 2

Post by KGE »

I have just played a game..

A player gets 2card only and there is no more cards outside

1of his card is to change character, he used it to change his character

but the card didnt disappear, in the game replay, it is still on his hand, (but I forget his card number shown is 2 or 1..)

in his next turn he 'discarded' the card which can change character

and he has the chance to use his remaining card in the very last turn

Is this a bug or the game should be in this way?? thank you. .
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maioni
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Joined: 05 December 2011, 13:43

Re: Saboteur 2

Post by maioni »

THANK YOU!!!!!!!!!
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