Before you post or report a bug about slipstream...
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Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
- MjolnirMay
- Posts: 1
- Joined: 15 November 2023, 08:55
- BenInJapan
- Posts: 33
- Joined: 13 April 2020, 05:30
Re: Before you post or report a bug about slipstream...
What is this supposed bug anyways? It never occurred to me that the current implementation would be wrong anywhere...
Are people assuming you could use slipstream to get around a corner without having to pay heat when they are over the speed limit for that particular corner?
Are people assuming you could use slipstream to get around a corner without having to pay heat when they are over the speed limit for that particular corner?
Re: Before you post or report a bug about slipstream...
Exactly that. People misread the "no additional speed" and thinks they get around a corner without checkBenInJapan wrote: ↑08 December 2023, 02:42 What is this supposed bug anyways? It never occurred to me that the current implementation would be wrong anywhere...
Are people assuming you could use slipstream to get around a corner without having to pay heat when they are over the speed limit for that particular corner?
- Sockettrousers
- Posts: 6
- Joined: 10 September 2016, 07:41
Re: Before you post or report a bug about slipstream...
So I came here before reporting that bug but, I think the rules summary on the BGA pages say: "Note: Slipstreaming does NOT increase your Speed value for the purpose of the Check Corner step."
So how am I and all those other people interpreting this rule incorrectly
So how am I and all those other people interpreting this rule incorrectly
Re: Before you post or report a bug about slipstream...
Slipstreaming doesn't increase your speed for the corner check, but the corner check still happens - and the speed that will be checked is the amount you moved before slipstreaming.
If you move at speed 3 and slipstream round a speed limit 3 corner you will have moved 5 spaces but your speed is 3 - and you'll pay 0 heat.
If you move at speed 5 and slipstream round a speed limit 3 corner you will have moved 7 spaces but your speed is 5 - and you'll pay 2 heat.
If you move at speed 3 and slipstream round a speed limit 3 corner you will have moved 5 spaces but your speed is 3 - and you'll pay 0 heat.
If you move at speed 5 and slipstream round a speed limit 3 corner you will have moved 7 spaces but your speed is 5 - and you'll pay 2 heat.
Re: Before you post or report a bug about slipstream...
Yeap, or as I gave in an example earlier:
Example 1:
- If you are at speed 14 just before a speed 10 corner line and you use slipstream, you will cross that corner at speed 14 and take 4 heat (in phase 7).
Speed did not increase for the purpose of the corner check: it was 14 and it still is 14.
But you do get the check because there is absolutely zero reason why you wouldn't.
Example 1:
- If you are at speed 14 just before a speed 10 corner line and you use slipstream, you will cross that corner at speed 14 and take 4 heat (in phase 7).
Speed did not increase for the purpose of the corner check: it was 14 and it still is 14.
But you do get the check because there is absolutely zero reason why you wouldn't.
- BenInJapan
- Posts: 33
- Joined: 13 April 2020, 05:30
Re: Before you post or report a bug about slipstream...
I'm still curious: How exactly are you interpreting that rule?Sockettrousers wrote: ↑11 December 2023, 12:16 So I came here before reporting that bug but, I think the rules summary on the BGA pages say: "Note: Slipstreaming does NOT increase your Speed value for the purpose of the Check Corner step."
So how am I and all those other people interpreting this rule incorrectly
Re: Before you post or report a bug about slipstream...
Yeah, I'm a bit baffled too.
I fully understand how you can get it wrong at the table : you read or listen to the rules but you store the information into your brain as "slipstream is safe", partially because slipstream and speed increase is used in the rules before speed and corner checks are actually defined properly.
(Which is why the rule should add an explicit mention that you are NOT safe from corner checks. They really should have spotted that during play testing with new players or by monkey proof reading the rules. I have introduced the game to new players IRL and I had to save two of them from making the mistake.)
But to actually quote the rule and interpret "does not increase speed" as "immune to corner checks" is strange.
I fully understand how you can get it wrong at the table : you read or listen to the rules but you store the information into your brain as "slipstream is safe", partially because slipstream and speed increase is used in the rules before speed and corner checks are actually defined properly.
(Which is why the rule should add an explicit mention that you are NOT safe from corner checks. They really should have spotted that during play testing with new players or by monkey proof reading the rules. I have introduced the game to new players IRL and I had to save two of them from making the mistake.)
But to actually quote the rule and interpret "does not increase speed" as "immune to corner checks" is strange.
- Meeplelowda
- Posts: 1310
- Joined: 14 March 2020, 10:31
Re: Before you post or report a bug about slipstream...
Especially given that it makes zero sense thematically. Is slipstream supposed to be some kind of magical inertial dampening system like in Star Trek? Ignoring that a vehicle traveled a greater distance in the same amount of time yet didn't increase its speed isn't already magical enough?
Re: Before you post or report a bug about slipstream...
Check Corner step says:
Speed = Sum of the values of all the cards in your Play Area, +1 if you used the Adrenaline Bonus
It doesn't mention to add slipstream value.
It also confirms Note on point 6:
Note: Slipstreaming does NOT increase your Speed value for the purpose of the Check Corner step.
Speed = Sum of the values of all the cards in your Play Area, +1 if you used the Adrenaline Bonus
It doesn't mention to add slipstream value.
It also confirms Note on point 6:
Note: Slipstreaming does NOT increase your Speed value for the purpose of the Check Corner step.