It IS faster. Average turn spent is 38, and winning games play even quicker, especially when players are more skilled.SimplicatusGames wrote: ↑14 November 2023, 17:27 My personal opinion is that this is too much for such a short game. Another co-op game that also requires many small moves (so it is slow on turn-based mode, but quick to play in real-time) is Bandido. It also involves laying tiles and can have a similar number of moves. However, sometimes you can be lucky and solve Bandido very fast, so on average it is perhaps a faster game than The way to Juliet.
Bandido and Similo are fast enough.SimplicatusGames wrote: ↑14 November 2023, 17:27 Bandido awards 1 ELO per win, regardless of how long the game takes. That seemed unreasonable to me at first, but there are other games that take longer to play that also give just 1 ELO. On the other hand, there are games that give quite a lot of ELO.
Others are... well, I won't say Daybreak, Burgle Bros. and The Crews' rating system are decent.
Yeah, I agree I slightly overdid it in Regicide.SimplicatusGames wrote: ↑14 November 2023, 17:27 People who enjoy a co-op game here on BGA will play it hundreds of times, and if the ELO awarded per game is too high, they all end up with 8700 ELO or whatever the system max is (that example is from Regicide, where it is easier to win with 4 players but you get 48 ELO for such a win, while you only get 24 ELO for winning with 2 players and 36 ELO with 3 players). It's hard to win Regicide so it is very nice to get a lot of ELO when you manage to win, but once you get good at it, you will win quite regularly and then you "easily" get a very high ELO.
However, its win rate is quite low for beginners and there had been some easy modes with lower rating gain, so the base had to be somewhat high.
I designed the current Solar Storm rating system and it doesn't award extra rating to players with less than 100 rating.SimplicatusGames wrote: ↑14 November 2023, 17:27 and the latter gives from 0 to 10 ELO (more when you have less than 100 ELO), depending on the difficulty level, but also on the number of games played
Perhaps you played the version before update (which was done a year ago) then.
And honestly, that old ELO emulation is plain bad as players can lose rating even on a WIN.
For example: https://boardgamearena.com/bug?id=42314
So yeah, option B is the worst choice.
Have you seen any reports with enraged players like this from plain rating co-op games? Except The Crew, for obvious reasons.
Of course it doesn't. However, changing rating system constantly is also not recommendable.SimplicatusGames wrote: ↑14 November 2023, 17:27 PS: I don't think awarding more ELO is going to attract more players.
Also, even with the current rating system, to hit the cap a player must win at least 348 games (when playing the highest difficulty only).