First, I'd like to say Equinox is an excellent game, and I thoroughly enjoy it. It has also been implemented quite well on this platform.
Nonetheless, I'd like to suggest that players be able to undo their whole turn when they're in phase 3 rather than having to live with their decisions/mistakes in phase 2. Let me give you some examples why. During a few games, I have accidentally made a secret bid when I meant to simply play the card (I was just playing too quickly without paying adequate attention to the prompts). Big mistake! Once I accidentally clicked the wrong card causing a creature I had control of to be eliminated. Yet another time, I played a card thinking I was about to eliminate an opponent's creature only to realize my own was actually the lowest, and I could have easily reinforced it. In each of these instances I noticed in phase 3, but I had no choice other than to discard some eliminated creature cards or skip phase 3, and then live with the consequences of my mistakes in phase 2. Perhaps I'm the only one who has done these things, but I also suspect I'm not.
Before you skip or discard in phase 3, provided there was no secret information you learned that was not known to you at the start of your turn, I think it's appropriate to allow you to undo your whole turn. Yes, this shouldn't be allowed if a creature power let you take a card from someone (e.g., Hoot or Goatman), learn about secret bids or hands (e.g., Hoot or a tree), or let you draw cards (e.g., Squeak), but it should be allowed the rest of the time.
Games like the Lost Ruins of Arnak allow for undoing a turn back to the point when you learned secret information, so I would imagine a similar undo function could also be implemented here.
Anyways, I'd be interested in hearing if others have made similar mistakes and would similarly like an undo button in phase 3.
Nonetheless, I'd like to suggest that players be able to undo their whole turn when they're in phase 3 rather than having to live with their decisions/mistakes in phase 2. Let me give you some examples why. During a few games, I have accidentally made a secret bid when I meant to simply play the card (I was just playing too quickly without paying adequate attention to the prompts). Big mistake! Once I accidentally clicked the wrong card causing a creature I had control of to be eliminated. Yet another time, I played a card thinking I was about to eliminate an opponent's creature only to realize my own was actually the lowest, and I could have easily reinforced it. In each of these instances I noticed in phase 3, but I had no choice other than to discard some eliminated creature cards or skip phase 3, and then live with the consequences of my mistakes in phase 2. Perhaps I'm the only one who has done these things, but I also suspect I'm not.
Before you skip or discard in phase 3, provided there was no secret information you learned that was not known to you at the start of your turn, I think it's appropriate to allow you to undo your whole turn. Yes, this shouldn't be allowed if a creature power let you take a card from someone (e.g., Hoot or Goatman), learn about secret bids or hands (e.g., Hoot or a tree), or let you draw cards (e.g., Squeak), but it should be allowed the rest of the time.
Games like the Lost Ruins of Arnak allow for undoing a turn back to the point when you learned secret information, so I would imagine a similar undo function could also be implemented here.
Anyways, I'd be interested in hearing if others have made similar mistakes and would similarly like an undo button in phase 3.