Search found 14 matches

by Tilt
04 March 2026, 23:37
Forum: Gamme Logic
Topic: Suggestion: Penalty for Incorrect Guessing
Replies: 22
Views: 468

Re: Suggestion: Penalty for Incorrect Guessing

Hi everyone, I’ve decided to reconsider the suggestion, and I’m wondering if I could run a test phase offering these modes: -Wrong guess fails the puzzle immediately. -Max 3 wrong guesses allowed. -Wrong guess applies a time penalty (e.g., 3/5/10 seconds lockout). -Infinite wrong guesses allowed (c...
by Tilt
01 February 2026, 22:58
Forum: Gamme Logic
Topic: Suggestion: Penalty for Incorrect Guessing
Replies: 22
Views: 468

Re: Suggestion: Penalty for Incorrect Guessing

I appreciate all the feedback on guessing and penalties! I understand how “spam guessing” can feel too luck-based. Early on, during alpha, we actually tested penalty mechanics, but after discussion, we decided they didn’t fit the spirit of the game. The goal is to keep things simple and intuitive. ...
by Tilt
01 February 2026, 15:31
Forum: Gamme Logic
Topic: Suggestion: Penalty for Incorrect Guessing
Replies: 22
Views: 468

Re: Suggestion: Penalty for Incorrect Guessing

Currently there is no need to check that a solution is correct before guessing, so players are incentivised to "spam guess" until they get it right. At least, this is how I frequently play, especially on Expert. It's faster than trying to work out the solution before guessing. After all, ...
by Tilt
15 October 2023, 01:50
Forum: Break the Code
Topic: Distinct disadvantage for 1st position and advantage for last position
Replies: 28
Views: 6194

Re: Distinct disadvantage for 1st position and advantage for last position

Yes, the rules are terrible for 3 or 4 players. It gives a huge unfair advantage to later players. There is a way to solve this cleanly though. Solution: When any player guesses, they write their guess down but don't check the result. He'll know if he's right or wrong later. All other players in gam...
by Tilt
07 September 2023, 15:39
Forum: Homeworlds
Topic: Watch replays without restarted turns?
Replies: 7
Views: 978

Re: Watch replays without restarted turns?

great suggestion!
by Tilt
29 April 2023, 03:02
Forum: Dungeon Twister
Topic: Where the Dungeon Twister GLOSSARY at?
Replies: 11
Views: 3558

Re: Where the Dungeon Twister GLOSSARY at?

Best resource I found so far:
https://boardgamegeek.com/filepage/6683 ... cel-format
Goes in detail explaining each character/item/tile etc
by Tilt
29 April 2023, 01:15
Forum: Dungeon Twister
Topic: List of rooms / floors
Replies: 5
Views: 1213

Re: List of rooms / floors

by Tilt
29 April 2023, 01:13
Forum: Dungeon Twister
Topic: Rules for expansions, or site implementation
Replies: 7
Views: 1186

Re: Rules for expansions, or site implementation

I'm starting to learn DT and I think it's a great game I can get into... I too was having difficulties finding rules for the expansions, until I found this great file in BGG: https://boardgamegeek.com/filepage/66839/most-httpwwwdungeontwisterorgglossary-excel-format It has detailed descriptions of e...
by Tilt
29 April 2023, 01:09
Forum: Dungeon Twister
Topic: Big bug? Can choose opposite color placement.
Replies: 3
Views: 1051

Re: Big bug? Can choose opposite color placement.

I'm new to this game as well and was watching a replay to learn some rules/tactics and one of the first things I noticed was how the player revealing a room was able to place all tokens, even his own. This goes against the rule where the player revealing rooms places his opponent's tokens then his o...
by Tilt
27 April 2023, 02:27
Forum: Puerto Rico
Topic: Puerto Rico needs a redesign
Replies: 24
Views: 8624

Re: Puerto Rico needs a redesign

Hi, This is just to let the bga community of Puerto Rico know that this game is probably not getting as many new players as it should because of the terrible UI. For some reason the UI is microscopic and for a new player it's unfeasible to be continually hovering the mouse over buildings just to kno...

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