Search found 30 matches

by Ant Stewart
04 September 2026, 20:22
Forum: Hanabi
Topic: [FR] Could we cap ELO loss at 0 for perfect games?
Replies: 11
Views: 251

Re: [FR] Could we cap ELO loss at 0 for perfect games?

Then your current elo was overestimated If I play with 3 experts, or 2 experts and one master, or even sometimes 2 masters, one expert - the ELO usually goes up slightly, maybe 1 point over one or two perfect games. Therefore it is clear that my ELO is below that of a theoretically perfect player i...
by Ant Stewart
04 September 2026, 16:34
Forum: Hanabi
Topic: [FR] Could we cap ELO loss at 0 for perfect games?
Replies: 11
Views: 251

Re: [FR] Could we cap ELO loss at 0 for perfect games?

It is, if you're playing with easy settings. Not really as the current ELO is also based on those settings. So there is no "decay" or "going rusty" since you are still playing the game you reached that level on. And my point still stands, you would go rusty more from not playing...
by Ant Stewart
04 September 2026, 13:14
Forum: Hanabi
Topic: [FR] Could we cap ELO loss at 0 for perfect games?
Replies: 11
Views: 251

Re: [FR] Could we cap ELO loss at 0 for perfect games?

I'm thinking that it may be good to have an elo decrease even after a perfect play. I think that is the main thing I disagree with. A time based decay might be something that should be intentionally added - but decay because you scored a perfect game playing with very strong players does not correl...
by Ant Stewart
31 August 2026, 11:46
Forum: Hanabi
Topic: [FR] Could we cap ELO loss at 0 for perfect games?
Replies: 11
Views: 251

Re: [FR] Could we cap ELO loss at 0 for perfect games?

How does that work.

Given a fixed ELO virtual opponent, even with 5 players, a draw should still result in a loss in ELO if the 5 players have a sufficiently high ELO?
by Ant Stewart
28 August 2026, 14:04
Forum: Hanabi
Topic: [FR] Could we cap ELO loss at 0 for perfect games?
Replies: 11
Views: 251

Re: [FR] Could we cap ELO loss at 0 for perfect games?

Yeah, it's not so much about the numbers, even with good numbers, there will still be perfect games that loose ELO.

My request is more, can we adjust the algorithm, so that perfect games can be capped at 0 loss
by Ant Stewart
28 August 2026, 13:01
Forum: Hanabi
Topic: [FR] Could we cap ELO loss at 0 for perfect games?
Replies: 11
Views: 251

[FR] Could we cap ELO loss at 0 for perfect games?

Would it be possible cap the ELO loss at 0 for a perfect win? I understand that the scoring system (for all of BGA for coop games) is based on a theoretical draw against a player of a specific rank - which means when you reach a certain level, even a perfect game is an ELO loss. I started today with...
by Ant Stewart
19 December 2025, 03:51
Forum: Hanabi
Topic: negative environment in Hanabi
Replies: 28
Views: 1954

Re: negative environment in Hanabi

I think the point above was missed slightly. When you read "?" - whether you find that passive aggressive or not is an assumption of intent on your part. So my suggestion is start with good assumptions that there is no aggression (passive or otherwise) intended. I have very rarely seen a s...
by Ant Stewart
17 December 2025, 00:27
Forum: Hanabi
Topic: negative environment in Hanabi
Replies: 28
Views: 1954

Re: negative environment in Hanabi

I think with the internet it is very easy to read offence where none is intended. If in real life a clue is given that makes no sense, unless you are playing with poker players their facial expression will show that and they will react, likely via a facial expression. In Hanabi the "?" in ...
by Ant Stewart
22 May 2025, 12:42
Forum: Hanabi
Topic: Updating the wiki with the new Conventions list?
Replies: 1
Views: 244

Updating the wiki with the new Conventions list?

In https://boardgamearena.com/forum/viewtopic.php?t=39378 there was discussion about updating the conventions list and that seems to have succeeded as we now see: Unspecified Finesse Layered Finesse Hgroup Other However, the wiki still shows the old conventions: https://en.doc.boardgamearena.com/Gam...
by Ant Stewart
06 March 2025, 14:56
Forum: Hanabi
Topic: Why is discard numbers disorganized?
Replies: 2
Views: 169

Re: Why is discard numbers disorganized?

This is configurable in game.

Click on the hamburger menu in game at the top right.

Choose "Sort Discards".

Then you can choose "chronologically" or "by value".

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