Search found 45 matches

by TomKy
18 September 2026, 16:55
Forum: Twilight Imperium: Fourth Edition
Topic: Premade Maps A, B, C, D, E on BGA (Overview)
Replies: 15
Views: 1590

Re: Premade Maps A, B, C, D on BGA (Overview)

Imgur cannot be viewed in the UK - is it possible to make the images available elsewhere? I added link to keeganw.github.io site links to view each map individually. Is there some other image hosting service visible in the UK (https://postimages.org/)? I used imgur because it support easy embed fea...
by TomKy
07 September 2026, 13:36
Forum: Twilight Imperium: Fourth Edition
Topic: Premade map D variant setup suggestion
Replies: 10
Views: 629

Re: Premade map D variant setup suggestion

My question is, how are these balanced? Only in the resources/influece? Cause looking at the 3 player map, only the bottom player has a decent shots at 4 planets of the same type for example. Maps also need ot be balanced with objectives in mind. The best is usually to give each player, e.g. in a 3...
by TomKy
06 September 2026, 17:15
Forum: Twilight Imperium: Fourth Edition
Topic: Premade map D variant setup suggestion
Replies: 10
Views: 629

Re: Premade map D variant setup suggestion

I've looked over recent feedback made modification according to your feedback, tarongot. I've also added 1 more anomaly to the 5p hyperlane map in addition, but still keeping the 5 planet per slice + Quann which is contested equidistant on that map. Also made a minor adjustments to 6p map, removing ...
by TomKy
31 August 2026, 08:46
Forum: Twilight Imperium: Fourth Edition
Topic: Premade map D variant setup suggestion
Replies: 10
Views: 629

Re: Premade map D variant setup suggestion

My proposition of changes to 4 player's map, no hyperlines: https://keeganw.github.io/ti4/?settings=FFFFF40007691FTF&tiles=18,21,22,49,19,24,46,26,48,30,20,25,28,34,39,36,27,40,37,33,45,29,31,0,41,38,44,0,23,47,32,50,0,43,35,42,0 Changes are minor : 1. Switching places of hex 22 with 24 2. Swit...
by TomKy
26 August 2026, 18:07
Forum: Twilight Imperium: Fourth Edition
Topic: Premade map D variant setup suggestion
Replies: 10
Views: 629

Re: Premade map D variant setup suggestion

In the base game, there are no more hexes to be added in 4p setup, and only 1 tile is left out in 5p setup so not much empty spaces. However I may look over and reajust if needed, there are some differences in the resources and influences in the player slices so I can readjust them. I will do a math...
by TomKy
23 August 2026, 16:07
Forum: Twilight Imperium: Fourth Edition
Topic: speed up suggestion
Replies: 8
Views: 476

Re: speed up suggestion

This is one of the things I mentioned this as an idea during Alpha development. Some of the strategy cards has more complex secondaries. The reasons why its rejected is mentioned there. Intense development complexity for adding that feature and Publishers intentions for TI4 gameplay here on BGA. Pre...
by TomKy
21 August 2026, 18:36
Forum: Twilight Imperium: Fourth Edition
Topic: Update for Nullification Field / Minister of Peace
Replies: 2
Views: 254

Re: Update for Nullification Field / Minister of Peace

Those changes are very nice. The part which is critital on BGA framework where a player refuses to click finish game, so the game results neutralizes and harms the winner of the table elowise, it a nice feature. Also nice fix on the warfare, I didn't know it was working like that prior to this updat...
by TomKy
06 August 2026, 20:50
Forum: Twilight Imperium: Fourth Edition
Topic: Premade map D variant setup suggestion
Replies: 10
Views: 629

Premade map D variant setup suggestion

Now, the beta is out for a few weeks by now, I want to suggest a new set of premade maps which are intended to be as balanced as possible. I mentioned this in bugreports at this post: Suggesting new set of premade maps (D) during Alpha development. You can upvote there if you like this suggestion. (...
by TomKy
06 August 2026, 10:53
Forum: Twilight Imperium: Fourth Edition
Topic: Does submitting a "make me an offer" trade auto accept their counter offer?
Replies: 2
Views: 172

Re: Does submitting a "make me an offer" trade auto accept their counter offer?

If they make a counteroffer, you have to agree on that first. It's not automatically accepted if they make a counteroffer to your offer, otherwise it could be abused.
by TomKy
18 July 2026, 23:00
Forum: Twilight Imperium: Fourth Edition
Topic: premium faction
Replies: 50
Views: 3781

Re: premium faction

joshuakingrams wrote: ↑18 July 2026, 13:42 it does not let me create a report
You must base the report from an ongoing TI4 game, which you don't have atm. Otherwise you won't be able to create a report, or a suggestion.

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