Search found 3 matches

by Magigi
01 June 2014, 11:58
Forum: Discussions
Topic: Faster turn-based modes: which solution?
Replies: 13
Views: 6266

Re: Faster turn-based modes: which solution?

Ah right, sorry. Another point is that it could be useful to encourage a pseudo-real-time situation, where players stick around a table while the others are playing. A first step could be to show which players are active or at least present in your tables, so that you know it is worth it to wait til...
by Magigi
29 May 2014, 16:13
Forum: Suggestions
Topic: popups
Replies: 0
Views: 829

popups

hi, I wanted to ask whether there is a reason for the popups being at the top of the screen and covering the action links that are usually there.

If they were in the middle of the screen one could scroll up or down to move them away from important things, but at the top you can't.
by Magigi
29 May 2014, 16:09
Forum: Discussions
Topic: Faster turn-based modes: which solution?
Replies: 13
Views: 6266

Re: Faster turn-based modes: which solution?

There definitely needs to be a maximum amount of time you can accumulate, especially for slower games. If you happen to play 8 moves in a 2 moves/day game you accumulate way too much time.
Maybe 2 days maximum?

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