Search found 4 matches

by Bentre
13 August 2025, 20:47
Forum: The Crew: Mission Deep Sea
Topic: Mission 12: do not open a trick with a pink card or a submarine card
Replies: 4
Views: 169

Re: Mission 12: do not open a trick with a pink card or a submarine card

The general team goal is to play each color for as long as possible. E.g. play blue until no one has blue anymore, then play yellow until no one has yellow anymore, then play green until no one has green anymore. Under ideal circumstances (no problems that players spot in their hands), this is accom...
by Bentre
13 August 2025, 20:27
Forum: The Crew: Mission Deep Sea
Topic: Mission 12: do not open a trick with a pink card or a submarine card
Replies: 4
Views: 169

Re: Mission 12: do not open a trick with a pink card or a submarine card

Does "win with omniscience" mean you would expect the hand to be lost with players following your strategy, and they would only win if they cheat and peek at each other's cards? E.g. deal #9 looks like an easy win just playing normally. A lot of others marked as "omniscience" loo...
by Bentre
04 April 2025, 01:08
Forum: The Crew: Mission Deep Sea
Topic: Play the commed color!
Replies: 1
Views: 142

Play the commed color!

This is a plea to everyone reading this: when in doubt, just play the commed color. An unwillingness to play the commed color has resulted in so many mission losses that I’ve seen. And I’m not just talking about new players, it’s a regular occurrence to sit down at a table with all experts/masters, ...
by Bentre
03 April 2025, 23:18
Forum: The Crew: Mission Deep Sea
Topic: Low comm vs High comm
Replies: 3
Views: 144

Re: Low comm vs High comm

Low comm can mean you have the card you are trying to win. E.g. if you have g236 and need to win the g3, you should comm low so people go over you. If you don’t comm, people will think you have the g7, and won’t play the g8 or g9. If you comm g6, people will think you want to win with the g6, and w...

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