Search found 3 matches

by Arbre Bojo
14 March 2024, 23:00
Forum: Faraway
Topic: In Faraway, the randomness far outweighs the strategy
Replies: 7
Views: 1712

Re: Faraway is a broken, flawed game

The designers managed to create a small, refreshing game with cool visuals that makes us consider interesting choices. Each game feels unique, with different choices everytime, constantly testing our sense of risk versus reward. It's addictive, and you might find yourself playing just to beat your h...
by Arbre Bojo
22 February 2024, 13:11
Forum: It's a Wonderful World
Topic: Playing defensively
Replies: 4
Views: 710

Re: Playing defensively

The offensive vs defensive aspect of the game, the planning in order to "defend" against strong cards is what makes the game so good for me. I would argue that not apreciating that aspect means you don't fully appreciate the extent of the game. But in the end, some people will like it, som...
by Arbre Bojo
07 February 2024, 18:40
Forum: Faraway
Topic: Highest possible score
Replies: 12
Views: 9172

Re: Highest possible score

start with the 4 multicolor cards in order, try to have 3 card of each color for each -> 120 pts. Use 6 colored sanctuary with 2 symbol of each and finish with 60+ cards who need 2/2 symbols. for the fifth card , take a card who give 4 points for a color ( you have the choice between 3) the last sa...

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