Search found 10 matches
- 13 April 2017, 15:32
- Forum: Official announcements [en]
- Topic: Bubblee Pop + Contest
- Replies: 13
- Views: 7750
Re: Bubblee Pop + Contest
I missunderstood the rules the first time I read them and it came to be a sugestion. What if at the end of the game the black stones in your planet would count 1 point even if they are not in your score area? That would make interesting to have stones in some cases. If not they are all the time avoi...
- 30 January 2015, 16:38
- Forum: Español - es
- Topic: Tratamiento de cortesía en las traduciones de la BGA
- Replies: 6
- Views: 2892
Re: Tratamiento de cortesía en las traduciones de la BGA
Estoy de acurdo completamente con lo que dices en cuanto a evitar regionalismos, Plata por Dinero me parece un cambio evidente, así como también me parece comprensible que se cambié "cogió una carta" por "tomó una carta", aunque el motivo sea un regionalismo y "cogió una car...
- 29 January 2015, 23:59
- Forum: Translations
- Topic: "The AI is not playing... click here to relaunch it!"
- Replies: 4
- Views: 2741
- 29 January 2015, 22:39
- Forum: Español - es
- Topic: Tratamiento de cortesía en las traduciones de la BGA
- Replies: 6
- Views: 2892
Tratamiento de cortesía en las traduciones de la BGA
This topic is about the spanish translation of the BGA, so I am going to write it in English. Desde hace unos días hemos entrado en una "batalla" en las traducciones de uno de los juegos. Para que esto no se siga produciendo quiero exponer aquí el problema y llegar entre todos a un acuerdo...
- 27 January 2015, 01:16
- Forum: Translations
- Topic: Missing strings
- Replies: 47
- Views: 25761
Re: Missing strings
I have spoted some more problems with the Hanabi transletion: Whenever it add something to the sentece "pick $number" or "play $number" like "4 turns left" or "(+1clue)", when it is a 5 what you play, the whole sentence is not translated. [Admin inline reply 2...
- 19 January 2015, 02:51
- Forum: Discussions
- Topic: AI play, competition, framework, development?
- Replies: 4
- Views: 2555
Re: AI play, competition, framework, development?
I completely agree with the point of having bots to learn how to play. The reason why most game comunities avoid bots is because the don't want people just playing against bots, so at the end you have less opponents. For me it would be ok if we have bots, but I don't find it necesary. You can read o...
- 17 January 2015, 02:53
- Forum: Suggestions
- Topic: Hanabi IA system.
- Replies: 3
- Views: 2076
Re: Hanabi IA system.
Sorry, I had forget this topic. I will try to order the rules from basic to complex, so It would be easier to fix a minimun. 1 If you have a fully identify card (both color and number) and you can play it you do it. 2 If you are clued a card (only one) and it is playable (there is at least a place f...
- 17 January 2015, 02:10
- Forum: Translations
- Topic: "The AI is not playing... click here to relaunch it!"
- Replies: 4
- Views: 2741
"The AI is not playing... click here to relaunch it!"
I am not sure what you mean with this sentence so I am not sure how to translate it. Is it "The AI player is not playing" or "The AI system is not working"?
Thanks,
Thanks,
- 17 January 2015, 02:07
- Forum: Translations
- Topic: some mainsite translations
- Replies: 1
- Views: 1075
Re: some mainsite translations
I just read this in the spanish translation and sounds weird both in spanish and english, but I haven't change that because I wasn't completely sure what it means.
So I join to your question.
So I join to your question.
- 26 November 2014, 01:25
- Forum: Suggestions
- Topic: Hanabi IA system.
- Replies: 3
- Views: 2076
Hanabi IA system.
I was playing hanabi and one of the players left, taking the IA his position. Usually having a bad IA player can distort the game, but usually it is not a problem if the other players are not injured. However this is not the same in partner/team games. In this case it was really really obious what s...