Search found 5 matches

by RoCoJo
28 August 2025, 08:33
Forum: Great Western Trail
Topic: Implementing Solo/Sam
Replies: 22
Views: 3594

Re: Implementing Solo/Sam

I had the same problem in a solo game of Hadrian'sWall. I managed to solve the problem to change the playing speed to "No Time limit" in the turnbased game.

I don't know if this helps
by RoCoJo
13 August 2025, 14:15
Forum: The Castles of Burgundy
Topic: Identical tiles w/o knowledhe tile #1 ?!
Replies: 1
Views: 104

Re: Identical tiles w/o knowledhe tile #1 ?!

Answering my own Q:
I thought the whole board was seen as the city but I reread the rulebook. A brown area is seen as 'a city' which answers my question aobve
by RoCoJo
13 August 2025, 13:58
Forum: The Castles of Burgundy
Topic: Identical tiles w/o knowledhe tile #1 ?!
Replies: 1
Views: 104

Identical tiles w/o knowledhe tile #1 ?!

I am new to the game and thought that no identical tiles could be placed unless when the yellow knowledge tile #1 has been placed. In my current game however I coud place a second market ? Q: Is this a bug in the implementation on BGA ? or Q: If I don't place the Knowledge tile #1 in the rest of the...
by RoCoJo
08 July 2025, 13:47
Forum: "Alpha" games
Topic: Imperial Settlers is in alpha!
Replies: 10
Views: 839

Re: Imperial Settlers is in alpha!

Will there be solo play ?
by RoCoJo
22 October 2020, 19:55
Forum: The Crew: The Quest for Planet Nine
Topic: Stop/Continue on a mission
Replies: 2
Views: 854

Stop/Continue on a mission

(maybe I missed an explanation somewhere but I wonder:)

After a mission is succesfully completed the interface asks if everybody wants to continue. If one of the players says "no" can we continue the game on a later moment ?

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