Search found 12 matches

by Angst03
23 December 2024, 18:08
Forum: "Alpha" games
Topic: Quadrata Canada now in alpha
Replies: 0
Views: 113

Quadrata Canada now in alpha

Hi, Quadrata Canada is now in alpha: https://boardgamearena.com/gamepanel?game=quadratacanada . You and your friends have given each other a challenge: you each have seven days to do the best tour of Canada. Pack your bags, because your journey begins! In Quadrata Canada, you will have to visit Dest...
by Angst03
14 December 2024, 04:32
Forum: Developers
Topic: Decimal scoring (half points)
Replies: 1
Views: 82

Decimal scoring (half points)

Hi, in the game that i'm programming, some tokens scores half a point (0.5 or ½) and the "player_score" column is an Int by default. The first thing I tried is to multiply everything by 10 in the database and divide the score by 10 in my JavaScript. Works fine except in multiactive state s...
by Angst03
17 November 2024, 21:45
Forum: Developers
Topic: Moving to Alpha status
Replies: 2
Views: 163

Re: Moving to Alpha status

OK thank you!
by Angst03
17 November 2024, 21:23
Forum: Developers
Topic: Moving to Alpha status
Replies: 2
Views: 163

Moving to Alpha status

Hi, I think I'm ready to move my game to Alpha status but I don't understand the first step of the Finally move to Alpha status in the Pre-release checklist. If possible (meaning if there is not already a project with that name) copy your project to a new project matching exactly the name of the gam...
by Angst03
28 July 2024, 15:51
Forum: Developers
Topic: Struggling with multiactive state
Replies: 6
Views: 300

Re: Struggling with multiactive state

Hi, since the information is not really private I send everything to every player and I filter the info in the JavaScript with this.player_id. I'm OK for this time but still curious if someone knows a better way for the future or someone else.
by Angst03
22 July 2024, 17:28
Forum: Developers
Topic: Struggling with multiactive state
Replies: 6
Views: 300

Re: Struggling with multiactive state

Hi, players must do actions based on their "material reality". I have a dialog that requires to display player related elements. As stated earlier, if I'm "live" in the game both players displays the same thing but if I reload the page everything is OK... I've put some debug info...
by Angst03
22 July 2024, 03:08
Forum: Developers
Topic: Struggling with multiactive state
Replies: 6
Views: 300

Struggling with multiactive state

Hi, I have a problem with multipleactiveplayerstate in my game. The problem I have is that the current player methods returns the player who played last in the other player browser. If I refresh the page everything is OK. In the state method, all I do is: $this->gamestate->setAllPlayersMultiactive()...
by Angst03
07 July 2024, 17:18
Forum: Developers
Topic: Struggling with events order and animation
Replies: 3
Views: 288

Re: Struggling with events order and animation

Only to let you know that synchronous notifications did the trick. Thanks again!
by Angst03
06 July 2024, 23:19
Forum: Developers
Topic: Struggling with events order and animation
Replies: 3
Views: 288

Re: Struggling with events order and animation

I will try synchronous notifications. Thank you for your answer.
by Angst03
06 July 2024, 00:17
Forum: Developers
Topic: Struggling with events order and animation
Replies: 3
Views: 288

Struggling with events order and animation

Hi, I'm having some sort of timing issues and would like to know what are best practices for this kind of problem in BGA Studio. Here's what it looks like: I have some cards that I dojo.connect in the onEnteringState event. An action move the selected card somewhere, destroys it and then creates a n...

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