Search found 4 matches

by KummiRub
23 September 2024, 05:24
Forum: Space Empires: 4X
Topic: quick start option
Replies: 5
Views: 306

Re: quick start option

Developer is lunalol, the guy who answered you above. But I think he moved to other projects so Space Empires 4X only gets bug fixes. Otherwise, I don't think there is an option to skip the development of your own corner of space. I don't remember such option in the rules either. It isn't that long...
by KummiRub
07 September 2024, 08:41
Forum: Space Empires: 4X
Topic: Space Empires Expansions?
Replies: 13
Views: 2543

Re: Space Empires Expansions?

And I warn right away that this would be a colossal job because the basic code was never designed with expansions in mind. Starting from scratch might be a good idea. But I doubt anyone will do it for free. The Advanced game is already very good and you should be proud of your implementation, it is...
by KummiRub
07 September 2024, 07:50
Forum: Space Empires: 4X
Topic: Option to implement more ways to win?
Replies: 1
Views: 269

Option to implement more ways to win?

The Clouse Encounters expansion introduced a new victory condition with ways to score points for destroying and/or capturing colonies. This means that every game is not simply "destroy enemy homeworld". I know there are no expansions planned to be implemented for this module , but would it...
by KummiRub
07 September 2024, 07:29
Forum: Space Empires: 4X
Topic: quick start option
Replies: 5
Views: 306

Re: quick start option

Is the developer active and could it be implemented? Because the early game gets really stale after a while.

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