Search found 13 matches

by crableybradtree
27 September 2025, 22:03
Forum: Developers
Topic: $this->userPreferences->get() failing
Replies: 2
Views: 54

Re: $this->userPreferences->get() failing

I did not have the cast to integer before the call. I will give that a try. Thanks. :-)
by crableybradtree
27 September 2025, 16:23
Forum: Developers
Topic: $this->userPreferences->get() failing
Replies: 2
Views: 54

$this->userPreferences->get() failing

I am calling $this->userPreferences->get() in my first game state after manager gameSetup on the PHP side. Intermittently it is not retrieving a value and only returns the empty string. Do I need to wait on the PHP side for something to happen beyond transitioning to the first game state for userPre...
by crableybradtree
02 September 2025, 17:19
Forum: Cribbage
Topic: Any chance of the 3 or 4p versions?
Replies: 45
Views: 7832

Re: Any chance of the 3 or 4p versions?

3p and 4p (teams and individual) bounty claim rolling out today. My first bounty claim, all comments and suggestions appreciated, however please be gentle.
by crableybradtree
01 September 2025, 20:24
Forum: Developers
Topic: Game Breaking Release - Suggestions?
Replies: 3
Views: 77

Re: Game Breaking Release - Suggestions?

Thanks AxeCrazy for the quick reply. I did get a response back from Studio folks today with similar information about upgradeTableDb() and how to test a game by starting with the production version in Studio and then rolling to the latest Studio version (head) and running the database upgrade. The S...
by crableybradtree
01 September 2025, 14:13
Forum: Developers
Topic: Game Breaking Release - Suggestions?
Replies: 3
Views: 77

Game Breaking Release - Suggestions?

I am a new developer, with one game in beta (Livingstone). I also took on a Bounty (19826) for a released game = Cribbage. This question is asking for suggestions on doing the release for that bounty. The bounty involves adding 3 and 4 player capability, and adding teams, to Cribbage. I took the opp...
by crableybradtree
13 March 2025, 22:54
Forum: Developers
Topic: Custom sounds on iPad not working - Fixed
Replies: 1
Views: 51

Re: Custom sounds on iPad not working - Fixed

Well, I am not the brightest bulb in the box. It turns out I had a misspelling of the audio src filenames in my TPL file, but ONLY for the mp3 versions. Because of that, the OGGs would play correctly and since that appears to be the preference on many devices, that's why sound worked in Windows, And...
by crableybradtree
04 March 2025, 19:32
Forum: Developers
Topic: Custom sounds on iPad not working - Fixed
Replies: 1
Views: 51

Custom sounds on iPad not working - Fixed

I am having trouble getting custom sounds I added to my game (Livingstone, alpha) to play on iPad / iOS. I can hear them on Windows or Android. I hear other game custom sounds on my iPad (e.g. Parks, alpha), so I am guessing I am missing something in my implementation. I am seeing a DOMException Not...
by crableybradtree
26 February 2025, 19:09
Forum: Developers
Topic: Fast-replay skipping stock removes
Replies: 2
Views: 61

Re: Fast-replay skipping stock removes

Thanks for the reply and confirming that it's possibly not just my boo-boo. I'm not overly worried about fast-replay as long as regular replay (for tutorials) and the game itself works properly, so I may just leave that as a "known issue" as I move into beta.
by crableybradtree
24 February 2025, 23:58
Forum: PARKS
Topic: Rules and Videos for prior version?
Replies: 4
Views: 157

Rules and Videos for prior version?

I did a solo game for my first time playing the game. I enjoyed it, having never played. I did watch the YouTube video and read the top rulebook on the game page ahead of time, but I am guessing those were for an older version of the game? While a pain, it might be good to try to get outdated rules ...
by crableybradtree
18 January 2025, 00:37
Forum: Developers
Topic: Fast-replay skipping stock removes
Replies: 2
Views: 61

Fast-replay skipping stock removes

I am having a problem when doing a fast-replay of a game (Livingstone, Alpha). Only during fast-replay, some of the removeFromStockById() in a notification (notif_soldGem) don't occur. No errors are reported and each stock item has a unique ID. The game works fine real-time. turn-based or step-by-st...

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