Search found 28 matches

by Xom
16 February 2024, 22:04
Forum: Oh-Seven
Topic: Arena League
Replies: 1
Views: 375

Re: Arena League

I don't know whether BGA developers read these subforums. Since this probably applies to many games, I think you should post the idea in a more general forum.
by Xom
11 May 2023, 00:46
Forum: Japanese (Riichi) Mahjong
Topic: Is the thinking time too long?
Replies: 7
Views: 10402

Re: Is the thinking time too long?

In theory, the BGA timer could be circumvented by a clientside game-logic timer that passes or does tsumogiri when it runs out.
by Xom
11 May 2023, 00:43
Forum: Japanese (Riichi) Mahjong
Topic: Auto-pass
Replies: 3
Views: 11159

Re: Auto-pass

These can be implemented clientside to better simulate the timing of player action.
by Xom
11 April 2021, 19:22
Forum: Oh-Seven
Topic: How can we get an invite to the Oh-Seven players group?
Replies: 3
Views: 12021

Re: How can we get an invite to the Oh-Seven players group?

It was for alpha testing, so I don't think it is relevant any more. Anyway, I see that you are already in it.
by Xom
05 January 2021, 20:12
Forum: Oh-Seven
Topic: Arena options
Replies: 1
Views: 1449

Re: Arena options

I have heard that 2p is interesting, but I feel that it is not the same game, and that it would be rather unexpected to encounter it in arena. I don't have an opinion on card passing. Currently the majority of non-arena games don't enable it, but if that changes, or if there is a common outcry of ar...
by Xom
15 September 2020, 17:38
Forum: "Beta" games
Topic: Oh-Seven, a variant of Oh, Hell!, is now in beta
Replies: 11
Views: 4268

Re: Oh-Seven, a variant of Oh, Hell!, is now in beta

All Beta games should have the same behavior. And since the trophy system is being redesigned, I wouldn't take whatever it does now too seriously.
by Xom
15 September 2020, 16:43
Forum: "Beta" games
Topic: Oh-Seven, a variant of Oh, Hell!, is now in beta
Replies: 11
Views: 4268

Re: Oh-Seven, a variant of Oh, Hell!, is now in beta

I already replied to you in the sub-forum: I believe you're describing Oh-Seven's parent, Oh Hell! , which has been on BGA since 2016. You are right in observing that the increased uncertainty in Oh-Seven makes luck a greater factor—in fact, the designer's original name for it was "Bloody Hell!...
by Xom
09 September 2020, 21:05
Forum: Developers
Topic: Playing the global jingle sound even when player is still active
Replies: 5
Views: 2237

Re: Playing the global jingle sound even when player is still active

This is relevant to my game Oh-Seven, too. I think it might make sense for my game to play the jingle once per trick, even if the player played last in one trick, winning it, and immediately had another turn, to lead the next trick. But first I have the problem that the jingle doesn't play at all in...
by Xom
07 September 2020, 23:38
Forum: Oh-Seven
Topic: Suggestion: Any chance of pre-known trump variant?
Replies: 1
Views: 1867

Re: Suggestion: Any chance of pre-known trump variant?

I believe you're describing Oh-Seven's parent, Oh Hell!, which has been on BGA since 2016. You are right in observing that the increased uncertainty in Oh-Seven makes luck a greater factor—in fact, the designer's original name for it was "Bloody Hell!"
by Xom
05 September 2020, 23:29
Forum: Oh-Seven
Topic: Translating Oh-Seven
Replies: 3
Views: 1968

Re: Translating Oh-Seven

My friend wrote the rules in German: https://de.doc.boardgamearena.com/Gamehelpohseven

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