Search found 27 matches

by korosif
06 June 2026, 20:30
Forum: Quartermaster General: East Front
Topic: Allies « cursed » cards
Replies: 1
Views: 48

Allies « cursed » cards

Hi, Maybe some experts here could chime in: https://boardgamegeek.com/thread/3717675/allies-cursed-cards This is about what to do with early draw of the naval allies cards, which are a real burden (particularly when your hand is crippled by 2 navals and the 2 « not what I need » location standfast r...
by korosif
05 June 2026, 07:02
Forum: Quartermaster General: East Front
Topic: "First game" cards in Arena games??
Replies: 6
Views: 68

Re: "First game" cards in Arena games??

I completely agree. This is a very bad setting, and makes the half the first year a repetitive ordeal…
by korosif
29 January 2026, 13:22
Forum: Tiny Towns
Topic: Game result in case of a draw
Replies: 3
Views: 61

Re: Game result in case of a draw

I will stop talking about this to avoid being too heavy handing but the German rule book concern seems another good additional reason to implement the tie breaker info in game I mentioned, to avoid German player who only read the German rules to not understand (and can’t know beforehand) why the res...
by korosif
27 January 2026, 16:25
Forum: Tiny Towns
Topic: Game result in case of a draw
Replies: 3
Views: 61

Re: Game result in case of a draw

Not a bug. The first tie breaker is actually the number of turns as master builder. Your opponent finished the game at least 3 turns before you, so you lost. If you had the same number of master builder turn, then it is the empty spaces count and then the cottages number. I agree the tie breaker in ...
by korosif
16 January 2026, 16:26
Forum: Tiny Towns
Topic: Tie breaker and number of master builder turns
Replies: 1
Views: 43

Re: Tie breaker and number of master builder turns

I added a suggestion to have tie breaker info, both to have master builder count but also to help players remember tie breaker rules.

Please vote here
https://boardgamearena.com/bug?id=201516
thanks
by korosif
02 January 2026, 03:10
Forum: Tiny Towns
Topic: Tie breaker and number of master builder turns
Replies: 1
Views: 43

Tie breaker and number of master builder turns

The first tie-breaker is the number of turns player had as master builder. Most of the time, the winner is easy to predict, because it will be the player who finished the map before the other. But I’ve just realized than if both players finish at the same turn, the result will not be the same if the...
by korosif
01 October 2025, 15:06
Forum: Discussions
Topic: Arena turnbase cutoff time
Replies: 0
Views: 41

Arena turnbase cutoff time

I know we can’t start turn base game in arena 5 days before the end of the season, but can someone tell me exactly the deadline exact time? Can t find it anywhere…

I assumed it should be tomorrow at 14:00 CET / Paris time but I don’t want to be mistaken…

Thanks
by korosif
30 September 2025, 20:10
Forum: Tiny Towns
Topic: Can’t select factory’s ressource after undo
Replies: 1
Views: 46

Can’t select factory’s ressource after undo

On this ongoing arena game (https://boardgamearena.com/6/tinytowns?table=736498393), I tried to undo my factory placement after already having selected rock for it. The first undo works (the rock on the factory was removed) but when I clicked undo again, the factory was not removed. My map did not c...
by korosif
27 September 2025, 14:47
Forum: Tiny Towns
Topic: Map position
Replies: 1
Views: 51

Map position

On mobile and tablet, reviewing a game is really painful because you have to scroll down to see the maps bottom and then up again to touch the « next » button, and that for every turn. If the map could be above the building list in reviews (and/or, better, as a global option), it would be very helpf...

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