Search found 5 matches

by Osimani
16 May 2025, 13:53
Forum: 7 Wonders Duel
Topic: Discussion: Age 1 Military Cards
Replies: 12
Views: 1408

Re: Discussion: Age 1 Military Cards

I agree that red cards are almost never played in the first age, but they are useful from time to time. I recently played a game where they were almost essential for me to have any chance of winning. https://boardgamearena.com/table?table=672063549 Coincidentally, today I had a game and adopted the...
by Osimani
15 April 2025, 15:57
Forum: 7 Wonders Duel
Topic: Collectively abandon game strategy abuse
Replies: 15
Views: 1669

Re: Collectively abandon game strategy abuse

Haha, so it happened to you too? It happened to me 3 or 4 times with the same person (I suspect it's the same user you're talking about). I think I agreed to leave the first time, but after that, I always denied his requests. I'm a mediocre 7WD player, but on one of those occasions, I managed to bea...
by Osimani
26 February 2025, 16:05
Forum: 7 Wonders Duel
Topic: Discussion: Age 1 Military Cards
Replies: 12
Views: 1408

Re: Discussion: Age 1 Military Cards

Military cards in Age 1 are, as many options, a lever you can pull against your opponent. Is it the less used lever? Probably. Is it useless? No. I've probably been a little harsh in calling them useless. There are some cases where it might be advisable to buy them. For example, if you build the li...
by Osimani
26 February 2025, 15:52
Forum: 7 Wonders Duel
Topic: Discussion: Age 1 Military Cards
Replies: 12
Views: 1408

Re: Discussion: Age 1 Military Cards

Or perhaps there should be an extra conflict punishment token that is easier to reach (though making sure the 1st player can't hit it on the 1st turn). I like your idea of ​​adding a reward/punishment token in the military track. To prevent players from accessing the token on their first play, it s...
by Osimani
02 February 2025, 12:31
Forum: 7 Wonders Duel
Topic: Discussion: Age 1 Military Cards
Replies: 12
Views: 1408

Discussion: Age 1 Military Cards

Last year, I started playing with the BGA implementation of this game (no expansions). In all of those games, there was always one common factor, the military cards from Age 1 were always discarded or used to build a wonder. Building one of those cards in Age 1 means losing the chance to start Age I...

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