Search found 5 matches

by Curulin
26 May 2026, 16:56
Forum: Discussions
Topic: Players out of time - code of conduct
Replies: 189
Views: 3217

Re: Players out of time - code of conduct

Thank you for an interesting discussion. To clarify 2 things: 1.If someone writes in the game channel that he can't play the next day for a certain reason, I have absolutely no problem with them going over time. My problem are players who neither give reasons nor apologize for being late. 2. The gam...
by Curulin
22 May 2026, 22:26
Forum: Discussions
Topic: Players out of time - code of conduct
Replies: 189
Views: 3217

Re: Players out of time - code of conduct

I usually prefer 8 or 12 turn a day, so the players "only" have 12 hours. Don't they read that before they join?
And I prefer games with 3+ players, so booting someone also affects the other player(s).
by Curulin
22 May 2026, 11:14
Forum: Discussions
Topic: Players out of time - code of conduct
Replies: 189
Views: 3217

Players out of time - code of conduct

Recently I've had at least one player running out of time in almost every (turn-based) game I played. Not a single one of them apologized or gave a reason as to why they couldn't play, which I find rather impolite. Now I could skip them, but I also want to complete the games regularly, which we usua...
by Curulin
04 June 2025, 11:07
Forum: Discussions
Topic: Turn off online/offline messages
Replies: 4
Views: 85

Turn off online/offline messages

In General Messages, I see when my friends are now online or offline. Is there any way to t urn this off? Among my friends, there is one who keeps getting dis- and reconnected when she is playing on her phone, so sometimes the message box is filled with these messages. I'd much rather only see messa...
by Curulin
07 May 2025, 14:24
Forum: The White Castle
Topic: Time limit too tight in last round (real-time)
Replies: 4
Views: 355

Re: Time limit too tight in last round (real-time)

I agree with the Beeman, this game is an engine builder where you can get multiple actions in one turn. The time is quite enough for one action, but not for 3. The ideal solution would be to add an extra minute if you get an extra action, if this is technically possible. If not, one should start the...

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