Search found 75 matches

by Joe
01 April 2024, 20:44
Forum: Space Empires: 4X
Topic: Space Empires Expansions?
Replies: 6
Views: 1203

Re: Space Empires Expansions?

Thx! Yeah, the logs are pretty much unusable except combat 8-)
by Joe
31 March 2024, 19:36
Forum: Space Empires: 4X
Topic: Space Empires Expansions?
Replies: 6
Views: 1203

Re: Space Empires Expansions?

Is this something that encouraging the designer would help? It can't hurt, but... ...I need something more concrete, perhaps SE4X could go premium, but... ...expansion rules are a real nightmare to implement and are not "well" written. I explain, you need a perfect logic and to consider a...
by Joe
31 March 2024, 19:22
Forum: Memoir 44
Topic: Opponent Can React
Replies: 1
Views: 107

Re: Opponent Can React

By default the game is set up with manual reaction. For the first reaction it asks you if you want to automatically skip the check (unless you get the Ambush card, where it always asks). I don't know why people insist on continuing manually (when they do not have Ambush), it slows the game down and ...
by Joe
03 November 2023, 11:42
Forum: Translations
Topic: The translation system is basically flawed
Replies: 11
Views: 1111

Re: The translation system is basically flawed

A huge part of the problem is the translation interface itself. For boardgames a CAT tool is quite a necessity, to include a Glossary (for keeping the translations of the same phrases/terms consistent) and also a Translation Memory (to ease translating similar phrases). Without that you are struggl...
by Joe
28 October 2023, 18:56
Forum: Translations
Topic: The translation system is basically flawed
Replies: 11
Views: 1111

Re: The translation system is basically flawed

A huge part of the problem is the translation interface itself. For boardgames a CAT tool is quite a necessity, to include a Glossary (for keeping the translations of the same phrases/terms consistent) and also a Translation Memory (to ease translating similar phrases). Without that you are struggli...
by Joe
08 June 2023, 10:40
Forum: Next Station: Tokyo
Topic: Please replce the English manual...
Replies: 3
Views: 928

Re: Please replce the English manual...

Thx! Realized that only the London one has a manual so far, for Tokyo none is available in the standard format...
by Joe
08 June 2023, 08:26
Forum: Next Station: Tokyo
Topic: Please replce the English manual...
Replies: 3
Views: 928

Please replce the English manual...

This is a great little game! The English manual is a weird version, sized as a wide version of many manual pages per physical page. Please can you replace it with this one?

https://blueorangegames.eu/wp-content/u ... les-EN.pdf
by Joe
28 March 2023, 09:28
Forum: Memoir 44
Topic: [EX] [42] Utah Beach what is this number?
Replies: 4
Views: 389

Re: [EX] [42] Utah Beach what is this number?

look at the DoW URL I posted - the number at the end is the Scenario Number.
by Joe
28 March 2023, 08:50
Forum: Memoir 44
Topic: [EX] [42] Utah Beach what is this number?
Replies: 4
Views: 389

Re: [EX] [42] Utah Beach what is this number?

The [42] is the official number of the "Utah Beaćh" Scenario by Days of Wonder. However the "Clearing Matanikau River" is 3466, so not sure what the [12500] means... https://www.daysofwonder.com/memoir44/en/editor/view/?id=3466 https://www.daysofwonder.com/memoir44/en/editor/view...
by Joe
28 March 2023, 08:42
Forum: Memoir 44
Topic: Feature request: Random within expansion(s)
Replies: 2
Views: 256

Re: Feature request: Random within expansion(s)

It would indeed be nice to separate the Scenarios by Expansion AND allow to allow/disallow a whole Expansion to be played (each Scenario requires two clicks, so it is tedious to disable 20+ scenarios and do this repeatedly).

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