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by RicardoRix
26 April 2024, 11:04
Forum: Discussions
Topic: Permissibility of Using Multiple Accounts
Replies: 17
Views: 379

Re: Permissibility of Using Multiple Accounts

Yes, I read it the same way. I think the point is that to distinguish multiple account use cheating can be very tricky from the observer. Much easier to just not allow multi-accounts. It also draws a clear and distinct line. If you're going to have a multi account, then it needs to be friendly-only...
by RicardoRix
26 April 2024, 09:12
Forum: Discussions
Topic: Permissibility of Using Multiple Accounts
Replies: 17
Views: 379

Re: Permissibility of Using Multiple Accounts

There is this section too: VIII. Fair Play BGA will not tolerate any cheating and/or lack of fair play, whether through the use of cheating software, analysis of communication protocols or code, use of multiple Accounts , collusion with other Users, leaving the game before its normal end, use of gam...
by RicardoRix
25 April 2024, 10:27
Forum: Discussions
Topic: Permissibility of Using Multiple Accounts
Replies: 17
Views: 379

Re: Permissibility of Using Multiple Accounts

How were you able to play in 2 different real-time tournaments simultaneously? Sounds like you'd have a tough time trying to play 2 different games at the same time. That's why the restriction exists. Are there any legitimate reasons to create 2 different accounts? And I'm not considering any 'just ...
by RicardoRix
24 April 2024, 21:53
Forum: Agricola
Topic: How to avoid family version.
Replies: 2
Views: 75

Re: How to avoid family version.

Use manual mode
by RicardoRix
24 April 2024, 21:28
Forum: Developers
Topic: Use Image in .TPL File
Replies: 1
Views: 52

Re: Use Image in .TPL File

You might need to do something like this

Code: Select all

src="{GAMETHEMEURL}img/image.png"
or maybe it's

Code: Select all

src='" + g_themeurl + "img/image.png'
And I'm not sure if you can use sub directories.
by RicardoRix
24 April 2024, 12:29
Forum: Discussions
Topic: Why do "4 moves per day" turn-based games not have a sleep period?
Replies: 4
Views: 141

Re: Why do "4 moves per day" turn-based games not have a sleep period?

4 moves per day is my most preferred time frame. I've never encountered this problem. It includes everyone from around the world, and the game moves at a relatively fast enough pace. For a 4-player game it equates to 1 move per day per player if you each take 6 hours to play your move. And you also ...
by RicardoRix
23 April 2024, 22:26
Forum: Tablut
Topic: Tablut does not show any pieces.
Replies: 1
Views: 29

Re: Tablut does not show any pieces.

Yeah, it's a thing:
https://boardgamearena.com/bug?id=32691

You can see the king, but not any of the pawns. It's a weird client load image thing. Because after many times refreshing the browser, they eventually show. The game was developed by BGA I think, so unlikely to get a fix.
by RicardoRix
21 April 2024, 17:37
Forum: Discussions
Topic: Can I clean up my games history?
Replies: 5
Views: 209

Re: Can I clean up my games history?

Quit solo games instead. They don't go into your history.
by RicardoRix
11 April 2024, 09:38
Forum: Developers
Topic: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game
Replies: 6
Views: 185

Re: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game

after you get read-only access. The source folder will be available to download via FTP.
by RicardoRix
10 April 2024, 10:06
Forum: Developers
Topic: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game
Replies: 6
Views: 185

Re: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game

I think the easy answer is, that you just assume everyone has the same stable network connection and associated time delays. No client-side timing. Otherwise, client side timing things would need to be encrypted perhaps to ensure authenticity. Even then how to do you stop hackers from resetting time...

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