Search found 2109 matches
- 11 April 2024, 09:38
- Forum: Developers
- Topic: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game
- Replies: 6
- Views: 156
Re: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game
after you get read-only access. The source folder will be available to download via FTP.
- 10 April 2024, 10:06
- Forum: Developers
- Topic: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game
- Replies: 6
- Views: 156
Re: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game
I think the easy answer is, that you just assume everyone has the same stable network connection and associated time delays. No client-side timing. Otherwise, client side timing things would need to be encrypted perhaps to ensure authenticity. Even then how to do you stop hackers from resetting time...
- 29 March 2024, 11:25
- Forum: Discussions
- Topic: Ranting about the site going in the wrong direction
- Replies: 39
- Views: 1909
Re: Ranting about the site going in the wrong direction
A nice summary. Weird, I have almost the exact same list of gripes. Plus a few more. Month long tournaments can be ruined by bad rep players, and the user experience is just awful and try this from a developer side - it's been 18 months since I fixed a lot of the game bugs in Troyes: multiple emails...
- 24 March 2024, 12:08
- Forum: Developers
- Topic: Adding text strings to a piece on a gameboard
- Replies: 11
- Views: 372
Re: Adding text strings to a piece on a gameboard
There is kinda 2 main different things happening. 1. Actually adding things to the webpage. 2. The things you add actually working as intended. It sounds like you're doing 1) correctly. So it's just an html / css understanding to get the elements you've added to work correctly. There are websites to...
- 24 March 2024, 01:33
- Forum: Developers
- Topic: Please include an "Undo" move button in your games.
- Replies: 17
- Views: 662
Re: Please include an "Undo" move button in your games.
When to propose to Undo? As a rule of thumb, on BGA we advise you to not undo moves. Undo are painful for opponents, in real world and online. Some players may also use Undo to "test" situations while they should just think instead. In many cases, proposing an "Undo" means also ...
- 22 March 2024, 14:31
- Forum: Developers
- Topic: Adding text strings to a piece on a gameboard
- Replies: 11
- Views: 372
Re: Adding text strings to a piece on a gameboard
https://developer.mozilla.org/en-US/docs/Web/CSS/position yes absolute or relative position should do the trick. The browser F12 developer has an inspect element function and is great for dabbling with css and styling requirements. As well as seeing how your dojo.place functions worked. Don't forget...
- 22 March 2024, 01:11
- Forum: Developers
- Topic: Adding text strings to a piece on a gameboard
- Replies: 11
- Views: 372
Re: Adding text strings to a piece on a gameboard
nobody said this.innerText = 123; would work. You've come up with that somewhere... $("myImage").innerText="123"; By doing the above, the ${} notation allows direct access to that DOM element with the id specified. Alternatively, with the dojo.place/format_block you can also dire...
- 20 March 2024, 14:16
- Forum: Developers
- Topic: Please include an "Undo" move button in your games.
- Replies: 17
- Views: 662
Re: Please include an "Undo" move button in your games.
If you are looking to contribute. Then head over to the BGA Studio site.Starwarrior1128 wrote: ↑20 March 2024, 04:43 Please for the love of all things good, include an "Undo" move button in your games.
https://en.doc.boardgamearena.com
Game on.
- 19 March 2024, 10:40
- Forum: Developers
- Topic: Adding text strings to a piece on a gameboard
- Replies: 11
- Views: 372
Re: Adding text strings to a piece on a gameboard
Is it a simple answer like use positioning (top and left)? are these pieces already just on a large board image? https://developer.mozilla.org/en-US/docs/Web/CSS/position Otherwise... Have you gone through the tutorials, and perhaps looked at some example code? BGA's standard approach is to use dojo...
- 18 March 2024, 17:12
- Forum: Suggestions
- Topic: Add a "Flag for Future Play"
- Replies: 6
- Views: 279
Re: Add a "Flag for Future Play"
It is possible to do this.
A little known feature, or at least I've only just discovered it, and also you've just helped jog my memory.
In the GAMES page, go to a game, use the + button (bottom right) and add it to a list, you can create a new list and call it whatever you want.
A little known feature, or at least I've only just discovered it, and also you've just helped jog my memory.
In the GAMES page, go to a game, use the + button (bottom right) and add it to a list, you can create a new list and call it whatever you want.