Search found 2114 matches

by RicardoRix
24 April 2024, 21:53
Forum: Agricola
Topic: How to avoid family version.
Replies: 1
Views: 33

Re: How to avoid family version.

Use manual mode
by RicardoRix
24 April 2024, 21:28
Forum: Developers
Topic: Use Image in .TPL File
Replies: 1
Views: 32

Re: Use Image in .TPL File

You might need to do something like this

Code: Select all

src="{GAMETHEMEURL}img/image.png"
or maybe it's

Code: Select all

src='" + g_themeurl + "img/image.png'
And I'm not sure if you can use sub directories.
by RicardoRix
24 April 2024, 12:29
Forum: Discussions
Topic: Why do "4 moves per day" turn-based games not have a sleep period?
Replies: 4
Views: 113

Re: Why do "4 moves per day" turn-based games not have a sleep period?

4 moves per day is my most preferred time frame. I've never encountered this problem. It includes everyone from around the world, and the game moves at a relatively fast enough pace. For a 4-player game it equates to 1 move per day per player if you each take 6 hours to play your move. And you also ...
by RicardoRix
23 April 2024, 22:26
Forum: Tablut
Topic: Tablut does not show any pieces.
Replies: 1
Views: 24

Re: Tablut does not show any pieces.

Yeah, it's a thing:
https://boardgamearena.com/bug?id=32691

You can see the king, but not any of the pawns. It's a weird client load image thing. Because after many times refreshing the browser, they eventually show. The game was developed by BGA I think, so unlikely to get a fix.
by RicardoRix
21 April 2024, 17:37
Forum: Discussions
Topic: Can I clean up my games history?
Replies: 5
Views: 197

Re: Can I clean up my games history?

Quit solo games instead. They don't go into your history.
by RicardoRix
11 April 2024, 09:38
Forum: Developers
Topic: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game
Replies: 6
Views: 175

Re: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game

after you get read-only access. The source folder will be available to download via FTP.
by RicardoRix
10 April 2024, 10:06
Forum: Developers
Topic: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game
Replies: 6
Views: 175

Re: Recommendations on Coding the "First Come First Served" Mechanic in a Card Game

I think the easy answer is, that you just assume everyone has the same stable network connection and associated time delays. No client-side timing. Otherwise, client side timing things would need to be encrypted perhaps to ensure authenticity. Even then how to do you stop hackers from resetting time...
by RicardoRix
29 March 2024, 11:25
Forum: Discussions
Topic: Ranting about the site going in the wrong direction
Replies: 39
Views: 1956

Re: Ranting about the site going in the wrong direction

A nice summary. Weird, I have almost the exact same list of gripes. Plus a few more. Month long tournaments can be ruined by bad rep players, and the user experience is just awful and try this from a developer side - it's been 18 months since I fixed a lot of the game bugs in Troyes: multiple emails...
by RicardoRix
24 March 2024, 12:08
Forum: Developers
Topic: Adding text strings to a piece on a gameboard
Replies: 11
Views: 416

Re: Adding text strings to a piece on a gameboard

There is kinda 2 main different things happening. 1. Actually adding things to the webpage. 2. The things you add actually working as intended. It sounds like you're doing 1) correctly. So it's just an html / css understanding to get the elements you've added to work correctly. There are websites to...
by RicardoRix
24 March 2024, 01:33
Forum: Developers
Topic: Please include an "Undo" move button in your games.
Replies: 17
Views: 701

Re: Please include an "Undo" move button in your games.

When to propose to Undo? As a rule of thumb, on BGA we advise you to not undo moves. Undo are painful for opponents, in real world and online. Some players may also use Undo to "test" situations while they should just think instead. In many cases, proposing an "Undo" means also ...

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