Search found 133 matches

by SwHawk
09 November 2023, 11:29
Forum: Developers
Topic: Studio profile v regular profile
Replies: 3
Views: 195

Re: Studio profile v regular profile

Both profiles are completely separate. No history is shared between the two.

Regarding premium, all studio accounts are premium even thought you didn't pay for it.
by SwHawk
11 October 2023, 07:04
Forum: Developers
Topic: Old Databases in PhpMyAdmin
Replies: 2
Views: 208

Re: Old Databases in PhpMyAdmin

A new DB gets created each time you start a game, even though the start isn't sucessfull.

Those DBs will get pruned over time, so don't worry about them.
by SwHawk
09 October 2023, 19:48
Forum: Discussions
Topic: Question About Premium
Replies: 2
Views: 197

Re: Question About Premium

Only one of you needs to be premium to create the table and start the game.

A premium table can only be started as long as there is one premium player at the table. Other players can be regular players.
by SwHawk
18 September 2023, 11:33
Forum: Can't Stop
Topic: logging dice rolls
Replies: 11
Views: 1331

Re: logging dice rolls

Unfortunately, Can't Stop's code isn't available to studio developpers. So only BGA staff has access and can correct bugs.
by SwHawk
10 September 2023, 00:16
Forum: Developers
Topic: [treated] Unavailable license
Replies: 7
Views: 402

Re: Unavailable license

IIRC, back in 2016, I asked BGA admins about that specific licence, and they answered that they never were able to obtain digital rights from the original publisher in Japan. A lot can change in 6 years, but if the licence page hasn't been updated for Minivilles, then it's still a no-go for having t...
by SwHawk
08 February 2023, 13:22
Forum: Cosmos: Empires
Topic: Welcome to Cosmos: Empires forum & FAQ
Replies: 3
Views: 1238

Re: Welcome to Cosmos: Empires forum & FAQ

That is almost entirely up to BGA Admins, and I have no information whatsoever about it. I'll be notified once a date has been settled, not before.
by SwHawk
27 January 2023, 01:51
Forum: Sensei
Topic: Sensei Opening
Replies: 3
Views: 10542

Re: Sensei Opening

Shobu wrote: 26 January 2023, 23:45 Is this game the Diaballik re-implementation
Yes it is
by SwHawk
27 January 2023, 01:40
Forum: Developers
Topic: array_map() not working as expected in game.php
Replies: 2
Views: 431

Re: array_map() not working as expected in game.php

You should check the PHP documentation about array_map() . It returns the modified array. It doesn't work in place. You should probably use array_walk if that's the behaviour you need... Or even array_filter looking at your example... Also, that's a personal note, but I tend to avoid using global sc...
by SwHawk
26 January 2023, 00:01
Forum: Developers
Topic: Super confused about zombie turn handling.
Replies: 4
Views: 393

Re: Super confused about zombie turn handling.

Well I don't see why you would need a specific state for handling an active player becoming a zombie, but then I don't know the game you're working on, so I'll assume you're doing it out of necessity. zombieTurn is, IMHO, one of the most difficult thing to debug. I'm assuming the player has to perfo...
by SwHawk
25 January 2023, 20:18
Forum: Discussions
Topic: abuse time limit
Replies: 19
Views: 1215

Re: abuse time limit

So I think that if we just bring the clock every time back to (slightly above) 0 then this would not have been possible. Even so, they would only have to wait for the late player to go overtime again, which could happen any turn, so problem wouldn't be solved... My only advice would be to privately...

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