Both profiles are completely separate. No history is shared between the two.
Regarding premium, all studio accounts are premium even thought you didn't pay for it.
Search found 133 matches
- by SwHawk
- 09 November 2023, 11:29
- Forum: Developers
- Topic: Studio profile v regular profile
- Replies: 3
- Views: 195
- by SwHawk
- 11 October 2023, 07:04
- Forum: Developers
- Topic: Old Databases in PhpMyAdmin
- Replies: 2
- Views: 208
Re: Old Databases in PhpMyAdmin
A new DB gets created each time you start a game, even though the start isn't sucessfull.
Those DBs will get pruned over time, so don't worry about them.
Those DBs will get pruned over time, so don't worry about them.
- by SwHawk
- 09 October 2023, 19:48
- Forum: Discussions
- Topic: Question About Premium
- Replies: 2
- Views: 197
Re: Question About Premium
Only one of you needs to be premium to create the table and start the game.
A premium table can only be started as long as there is one premium player at the table. Other players can be regular players.
A premium table can only be started as long as there is one premium player at the table. Other players can be regular players.
- by SwHawk
- 18 September 2023, 11:33
- Forum: Can't Stop
- Topic: logging dice rolls
- Replies: 11
- Views: 1331
Re: logging dice rolls
Unfortunately, Can't Stop's code isn't available to studio developpers. So only BGA staff has access and can correct bugs.
- by SwHawk
- 10 September 2023, 00:16
- Forum: Developers
- Topic: [treated] Unavailable license
- Replies: 7
- Views: 402
Re: Unavailable license
IIRC, back in 2016, I asked BGA admins about that specific licence, and they answered that they never were able to obtain digital rights from the original publisher in Japan. A lot can change in 6 years, but if the licence page hasn't been updated for Minivilles, then it's still a no-go for having t...
- by SwHawk
- 08 February 2023, 13:22
- Forum: Cosmos: Empires
- Topic: Welcome to Cosmos: Empires forum & FAQ
- Replies: 3
- Views: 1238
Re: Welcome to Cosmos: Empires forum & FAQ
That is almost entirely up to BGA Admins, and I have no information whatsoever about it. I'll be notified once a date has been settled, not before.
- by SwHawk
- 27 January 2023, 01:51
- Forum: Sensei
- Topic: Sensei Opening
- Replies: 3
- Views: 10542
- by SwHawk
- 27 January 2023, 01:40
- Forum: Developers
- Topic: array_map() not working as expected in game.php
- Replies: 2
- Views: 431
Re: array_map() not working as expected in game.php
You should check the PHP documentation about array_map() . It returns the modified array. It doesn't work in place. You should probably use array_walk if that's the behaviour you need... Or even array_filter looking at your example... Also, that's a personal note, but I tend to avoid using global sc...
- by SwHawk
- 26 January 2023, 00:01
- Forum: Developers
- Topic: Super confused about zombie turn handling.
- Replies: 4
- Views: 393
Re: Super confused about zombie turn handling.
Well I don't see why you would need a specific state for handling an active player becoming a zombie, but then I don't know the game you're working on, so I'll assume you're doing it out of necessity. zombieTurn is, IMHO, one of the most difficult thing to debug. I'm assuming the player has to perfo...
- by SwHawk
- 25 January 2023, 20:18
- Forum: Discussions
- Topic: abuse time limit
- Replies: 19
- Views: 1215
Re: abuse time limit
So I think that if we just bring the clock every time back to (slightly above) 0 then this would not have been possible. Even so, they would only have to wait for the late player to go overtime again, which could happen any turn, so problem wouldn't be solved... My only advice would be to privately...
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- ↳ Get on Board: Paris & Roma
- ↳ Get the MacGuffin
- ↳ Go_sandboxversion
- ↳ Grund
- ↳ Guile
- ↳ HUND
- ↳ Hachihachi
- ↳ Hadron
- ↳ Hawaiian Hanafuda
- ↳ Heckin Hounds
- ↳ Herd
- ↳ Herooj
- ↳ Hidden Leaders
- ↳ High Season
- ↳ Hypnosia
- ↳ Ice and the Sky
- ↳ Isaac
- ↳ Khronos
- ↳ Kinapa
- ↳ Kings in the Corner
- ↳ Kmakici Family's greatest teatime
- ↳ Kraken Up
- ↳ Lewis & Clark
- ↳ Linx
- ↳ Logger
- ↳ Ludo
- ↳ Mandala
- ↳ Maps of Misterra
- ↳ Mattock
- ↳ Meadow
- ↳ Mercado de Lisboa
- ↳ Micro Midgard
- ↳ Mighty
- ↳ Minhwatu
- ↳ Minnesota Whist
- ↳ Mod Ten
- ↳ Mojo
- ↳ Monster Factory
- ↳ Mutant Crops
- ↳ Mü
- ↳ Nap
- ↳ Narabi
- ↳ Next Station: Paris
- ↳ Nylon-ppong
- ↳ ONE
- ↳ Okanagan: Valley of the Lakes
- ↳ Penny Press
- ↳ Piepmatz
- ↳ Pier 18
- ↳ Pinochle
- ↳ Poker Dice
- ↳ Pook
- ↳ Puerto Rico
- ↳ Qu4to
- ↳ Quinque
- ↳ Quintus
- ↳ Race for the Galaxy
- ↳ Redstone
- ↳ Reflections in the Looking Glass
- ↳ Roppyakken
- ↳ Sasaki
- ↳ Scriptoria
- ↳ Seotda
- ↳ Sheep Boom Bah
- ↳ Sobek 2 players
- ↳ Soluna
- ↳ Squadro
- ↳ Stonks
- ↳ Tang Hu Lu
- ↳ Tapas
- ↳ The Battle for Hill 218
- ↳ The Gnomes of Zavandor
- ↳ The Great American Fox Hunt
- ↳ The Great Split
- ↳ The Jelly Monster Lab
- ↳ The Lady and the Tiger (Doors)
- ↳ The Nine Domains
- ↳ Tholos
- ↳ Thrive
- ↳ Tien Len
- ↳ Tiny Farms
- ↳ Toepen
- ↳ Tortuga 1667
- ↳ Trellis
- ↳ TriATri
- ↳ Troggu
- ↳ Tuned
- ↳ Twin Palms
- ↳ Two-Ten-Jack
- ↳ Vault A Den of Thieves
- ↳ Wastelandia
- ↳ Word Traveler
- ↳ Xxung
- ↳ Ynaros Fallin
- ↳ Yoxii
- ↳ Zefiria
- ↳ Écarté