Search found 36 matches

by marcgenesis
28 July 2017, 16:07
Forum: Developers
Topic: Having trouble getting game into Preproduction
Replies: 3
Views: 1725

Re: Having trouble getting game into Preproduction

Hello dhau, congrats on finishing your first game!! This is an accomplishment you should be proud of :) I took a look at your game, and I have a few suggestions. First of all the cards are way too small. I would move the other player's information to the player panel, and have your cards take the en...
by marcgenesis
08 June 2017, 16:43
Forum: Official announcements [en]
Topic: Djambi (Machiavelli's chessboard)
Replies: 16
Views: 8765

Re: Djambi (Machiavelli's chessboard)

I would like to say thank you to Emmanuel (Een) who actually finished the game and fixed all the bugs to make it available here (the game was repeatedly abandoned by previous developers and would not see the light of day on bga otherwise)! The game has been on stand by for a while until we could fi...
by marcgenesis
06 June 2017, 16:31
Forum: Official announcements [en]
Topic: Djambi (Machiavelli's chessboard)
Replies: 16
Views: 8765

Re: Djambi (Machiavelli's chessboard)

Hi N_Faker, I'll try to answer your questions. If the board becomes divided by corpses with lone Chiefs on either side. Neither with access to the maze. Who wins? The one who placed the corpse? The one with the largest territory? If the game ends with multiple chiefs without maze access and no necro...
by marcgenesis
20 March 2017, 19:31
Forum: Annonces officielles [fr]
Topic: Celestia + concours Celestia
Replies: 12
Views: 6117

Re: Celestia + concours Celestia

Le temps du concours Celestia restera en temps réel. Ensuite on verra. Le jeu pourrait techniquement déjà se jouer en tour par tour par contre ce n'est pas l'idéal. Je vais discuter avec sourisdudésert suite au concours pour voir ce qu'on peut faire.
by marcgenesis
18 March 2017, 02:14
Forum: Annonces officielles [fr]
Topic: Celestia + concours Celestia
Replies: 12
Views: 6117

Re: Celestia + concours Celestia

Romain672 wrote:La progression actuelle de la partie est gênante, elle donne facilement le score atteint par le premier joueur.
Chuuut! ;)

Je pense à autre chose pour régler ça.
by marcgenesis
15 March 2017, 18:35
Forum: Official announcements [en]
Topic: On next Thursday, travel far and wide !
Replies: 10
Views: 6192

Re: On next Thursday, travel far and wide !

zapatista234 wrote:As in this will be released on the 16th...or next week?
Tomorrow ;)
by marcgenesis
31 October 2016, 01:24
Forum: Developers
Topic: How can I send different state descriptions to different players
Replies: 3
Views: 1911

Re: How can I send different state descriptions to different players

You could do the following change: "description" => clienttranslate('Some players are choosing cards to give to <span style="color: #${player_color};">you</span>.') to "description" => clienttranslate('Some players are choosing cards to give to <span style="color: ...
by marcgenesis
27 October 2016, 16:05
Forum: Developers
Topic: How can I send different state descriptions to different players
Replies: 3
Views: 1911

Re: How can I send different state descriptions to different players

Hi Brederic, Here's what I would do: Since argGiveCards() is called only once, I would grab the data I need in one run. What do we need? Well we need the name of the player who will receive the cards. Do we need to know "me"? No because "me" is "you"... :) function argG...
by marcgenesis
26 October 2016, 14:40
Forum: Developers
Topic: Get the TABLE number.
Replies: 1
Views: 1374

Re: Get the TABLE number.

Hi Rudolf,

Am I right in my understanding that you want the current game's database number? You can do the following in order to do so:

Code: Select all

$dbNumber = current(array_slice( explode("_", self::getUniqueValueFromDB( "SELECT DATABASE();" )), -1, 1 ));

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