Search found 8 matches

by excalabur
23 November 2025, 12:26
Forum: Castles of Mad King Ludwig
Topic: Arena mode
Replies: 6
Views: 144

Re: Arena mode

The argument "no one is willing to play 2p in arena, therefore we shouldn't go to a higher player count" seems spurious to me: the 2p game plays very differently (and IMO much worse) than the multiplayer game, so I would not opt to play arena with those options. I'm glad arena's 3p now, an...
by excalabur
07 January 2025, 00:04
Forum: Euchre
Topic: How long in beta?
Replies: 4
Views: 255

Re: How long in beta?

Congrats, ufm, for all your games getting un-betaed.
by excalabur
31 December 2024, 19:59
Forum: Euchre
Topic: Ranking points between partners
Replies: 9
Views: 222

Re: Ranking points between partners

That's baffling--there's tons of games which have teammates at some but not all options/player counts. GL!
by excalabur
25 December 2024, 18:47
Forum: Euchre
Topic: Ranking points between partners
Replies: 9
Views: 222

Re: Ranking points between partners

Then don't set the teammate flag in 3p mode? That seems like it should be possible if implementation wasn't botched on BGA's side. Certainly there has to be some way to set it differently for different player counts. Frankly, no one seems to play 3p. For me, if it's one or the other, I'd rather have...
by excalabur
24 December 2024, 23:13
Forum: Euchre
Topic: Ranking points between partners
Replies: 9
Views: 222

Re: Ranking points between partners

None of those conditions seem to apply? (Unless there's some weird non-partner option.) 2v2 is exactly the situation where it *should* be applied.
by excalabur
23 December 2024, 00:13
Forum: Euchre
Topic: Ranking points between partners
Replies: 9
Views: 222

Re: Ranking points between partners

Despite the bug report, it's clearly possible to neutralise ranking points between teammates: nanatoridori does this properly. Euchre has a closed bug report claiming it's not.

I think the upshot is that developer studio is poorly documented.
by excalabur
24 January 2023, 00:58
Forum: Gizmos
Topic: Cards put back on the order of our choice after a research
Replies: 8
Views: 1367

Re: Cards put back on the order of our choice after a research

It is not at all clear from the interface that this order is the order they're put back, nor indeed which end of the row is on top after doing so.
by excalabur
23 January 2023, 00:45
Forum: Gizmos
Topic: Conversion rules question
Replies: 3
Views: 795

Re: Conversion rules question

AIUI you can only generate "virtual" marbles with converters, not real ones. You can't just randomly make marbles of "off colours" as a result"; it's never required to (optimally) use up your existing energy.

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