Search found 5 matches

by texkill
25 April 2026, 16:11
Forum: Pickomino
Topic: AI learning to play Pickomino
Replies: 3
Views: 205

Re: AI learning to play Pickomino

It does feel like the kind of game that a NN would do well at. Perhaps NN rollouts combined with MCTS. Does this use the 40th anniversary rules? Tempted as I am to play around with such code, I'm having too much fun just playing the game myself. I did make a MCTS bot to train against, and it easily ...
by texkill
20 April 2026, 20:31
Forum: Pickomino
Topic: Suggestion: Faster roll animation
Replies: 2
Views: 106

Suggestion: Faster roll animation

This game is fun but takes a bit long. It takes 2 seconds to roll the dice, and we're rolling maybe 100 times, so that's over 3 minutes just waiting for the dice animation so we can continue the game. Animation (if any) should be faster than I can move my finger/mouse, so no time would be lost.
by texkill
06 April 2026, 17:57
Forum: Toy Battle
Topic: PSA: This game involves luck
Replies: 22
Views: 1728

Re: PSA: This game involves luck

Peak Elo does not depend on the average skill of the players. Peak Elo depends on many things, but that is not one of them. The closest dependency to what you suggest is the relative skill of the top player compared to the average player. Their Elo scores reflect the likelihood that the higher-ranke...
by texkill
25 June 2024, 15:25
Forum: Love Letter
Topic: Love letter version
Replies: 6
Views: 2472

Re: Love letter version

I recently learned about the new version and was disappointed to see it's not on BGA yet. It seems like a great game for this platform. Popular, short, easy rules, highly replayable.
by texkill
31 October 2012, 04:35
Forum: Official announcements [en]
Topic: Are we crazy?
Replies: 24
Views: 15952

Re: Are we crazy?

Super-excited for the BGA Studio. I'll be making something for sure.

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