Search found 33 matches

by DargorX
15 May 2025, 10:40
Forum: Developers
Topic: Player turn?
Replies: 5
Views: 74

Re: Player turn?

Kayvon wrote: 14 May 2025, 14:16 For sure. Just set an internal variable to track it. I do the same thing with the first player marker in many, many games.
Thanks, I will do it this way.
by DargorX
13 May 2025, 14:15
Forum: Developers
Topic: Player turn?
Replies: 5
Views: 74

Re: Player turn?

Hi there developers! A player can be active outside his natural turn for a thousand reasons, but I need to know whose turn it is at certain times of the game. Is there any way to know whose player's turn it is, regardless of who the active player is? Looking at the database, it looks like the globa...
by DargorX
13 May 2025, 10:53
Forum: Developers
Topic: Player turn?
Replies: 5
Views: 74

Player turn?

Hi there developers! A player can be active outside his natural turn for a thousand reasons, but I need to know whose turn it is at certain times of the game. Is there any way to know whose player's turn it is, regardless of who the active player is? Looking at the database, it looks like the global...
by DargorX
20 March 2025, 18:22
Forum: Developers
Topic: Player elimination
Replies: 11
Views: 264

Re: Player elimination

The same occurs in real time games :cry:
by DargorX
13 March 2025, 19:02
Forum: Developers
Topic: Player elimination
Replies: 11
Views: 264

Re: Player elimination

Victoria_La wrote: 12 March 2025, 02:15 Are you using real time game to test this?
No, I have been using turn-based games all my life, can this be the cause? :cry:
by DargorX
11 March 2025, 17:35
Forum: Developers
Topic: Player elimination
Replies: 11
Views: 264

Re: Player elimination

thoun wrote: 11 March 2025, 17:28 It should work on Studio the same way as in production (same for all framework functions).
Well, I am totally unable to see the supposed message and/or button to be able to safely leave the game :?
by DargorX
11 March 2025, 17:01
Forum: Developers
Topic: Player elimination
Replies: 11
Views: 264

Re: Player elimination

thoun wrote: 11 March 2025, 16:27 This is exactly the function you asked for. How are you using it?
When a player is eliminated I call the function by passing the player id, how else can I use it?

My question is if this has effect on the test games in studio or I won't see it until I deploy in production.
by DargorX
11 March 2025, 16:13
Forum: Developers
Topic: Player elimination
Replies: 11
Views: 264

Re: Player elimination

Thanks, but after applying adding this:

Code: Select all

$this->eliminatePlayer(<player_to_eliminate_id>)
nothing changes :(
by DargorX
10 March 2025, 18:03
Forum: Developers
Topic: Player elimination
Replies: 11
Views: 264

Player elimination

I have never played any game where players can be eliminated. I understand that eliminated players can leave the table using a specific button. Is it possible that this button does not appear in the studio testing games? The only option I see of leaving warns you of a penalty, I understand that it i...
by DargorX
09 April 2024, 22:40
Forum: Castles of Caleira
Topic: Tiebreaker
Replies: 5
Views: 11867

Re: Tiebreaker

There is no random on tiebreakers. As alexl_l said, it is explained in the rules page: The first tiebreaker is most cards faced down. The second one is less cards in castle. I am the game developer, and the explanation of tiebreaks is one of the improvements planned to be released in the next update...

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