Search found 53 matches

by WetDogIsHappy
15 July 2026, 19:25
Forum: "Alpha" games
Topic: Spike is in Alpha
Replies: 0
Views: 21

Spike is in Alpha

Spike is ready to be tested by train game lovers. Grow your network and make your deliveries.
by WetDogIsHappy
25 December 2025, 23:31
Forum: Developers
Topic: BGA Zone fails in ES6 code
Replies: 5
Views: 83

Re: BGA Zone fails in ES6 code

Apologies. That is the answer. The slightly upgraded example worked as expected. // test the zone code in es6 land // const [zone] = await importDojoLibs(['ebg/zone']); document.getElementById(`mr_main`).insertAdjacentHTML('beforeend', ` <div id="placeThis1" style="width:10px; height:...
by WetDogIsHappy
25 December 2025, 21:00
Forum: Developers
Topic: BGA Zone fails in ES6 code
Replies: 5
Views: 83

Re: BGA Zone fails in ES6 code

This also fails // test the zone code in es6 land // const [zone] = await importDojoLibs(['ebg/zone']); document.getElementById(`mr_main`).insertAdjacentHTML('beforeend', ` <div id="placeThis" style="width:10px; height:10px;border:1px blue solid" ></div> <div id="testZone&qu...
by WetDogIsHappy
25 December 2025, 20:28
Forum: Developers
Topic: BGA Zone fails in ES6 code
Replies: 5
Views: 83

Re: BGA Zone fails in ES6 code

I cleaned up the example a bit. I found testZone in this.bga.gameui.GameModule But it fails the same way // test the zone code in es6 land // const [zone] = await importDojoLibs(['ebg/zone']); document.getElementById(`mr_main`).insertAdjacentHTML('beforeend', ` <div id="placeThis" style=&q...
by WetDogIsHappy
25 December 2025, 00:33
Forum: Railways of the World
Topic: Adding the event deck?
Replies: 2
Views: 45

Re: Adding the event deck?

The event deck is an extra world of complex.

While it adds a ton of more or less random things to the game, it is out of scope, due to the complexities.
Sorry, but the code base is already stretched to it max, with the 10 maps currently implemented.
by WetDogIsHappy
25 December 2025, 00:22
Forum: Developers
Topic: BGA Zone fails in ES6 code
Replies: 5
Views: 83

BGA Zone fails in ES6 code

I can create a zone, but when I try to use 'placeInZone', the code crashes. This code in legacy style works just fine. Here is my code in the setup function of my game: // test the zone code in es6 land // const [zone] = await importDojoLibs(['ebg/zone']); document.getElementById(`mr_main`).insertAd...
by WetDogIsHappy
22 December 2025, 17:10
Forum: Developers
Topic: import Game.js
Replies: 1
Views: 38

Re: import Game.js

And...
Automagically its back to expected loading.

Thanks, Automagic.
by WetDogIsHappy
22 December 2025, 16:10
Forum: Developers
Topic: import Game.js
Replies: 1
Views: 38

import Game.js

Yesterday Dec 21, 2025 my minirails project was running fine and loading the current level of development in the project.
No changes since then, but...

Today Dec 22, 2025 I am getting a
"Failed to fetch dynamically imported module: https://static...... //modules/js/Game.js

table 818116
by WetDogIsHappy
20 December 2025, 22:32
Forum: Developers
Topic: BgaAnimations
Replies: 3
Views: 79

Re: BgaAnimations

Thanks, this makes it much easier to see usage.

Go to advanced search