Search found 55 matches

by WetDogIsHappy
30 July 2026, 00:42
Forum: Developers
Topic: BGA_dice
Replies: 2
Views: 508

Re: BGA_dice

Good advice with the demo/browser exam. There appears to be a difference in the css created/used by the demo and what you get in Studio. Here is my css /* define 6d dice location and colored rows of 1-6 die*/ .colored-die .bga-dice_die-face { background: url(img/dice.jpg); background-size: 600% 600%...
by WetDogIsHappy
26 July 2026, 19:49
Forum: Developers
Topic: BGA_dice
Replies: 2
Views: 508

BGA_dice

I want to work with the bga_dice tool that is available, but can’t seem to get it right.
Is there an existing game that is using this tool?
Somehow I am missing something in my code.
by WetDogIsHappy
15 July 2026, 19:25
Forum: "Alpha" games
Topic: Spike is in Alpha
Replies: 0
Views: 106

Spike is in Alpha

Spike is ready to be tested by train game lovers. Grow your network and make your deliveries.
by WetDogIsHappy
25 December 2025, 23:31
Forum: Developers
Topic: BGA Zone fails in ES6 code
Replies: 5
Views: 157

Re: BGA Zone fails in ES6 code

Apologies. That is the answer. The slightly upgraded example worked as expected. // test the zone code in es6 land // const [zone] = await importDojoLibs(['ebg/zone']); document.getElementById(`mr_main`).insertAdjacentHTML('beforeend', ` <div id="placeThis1" style="width:10px; height:...
by WetDogIsHappy
25 December 2025, 21:00
Forum: Developers
Topic: BGA Zone fails in ES6 code
Replies: 5
Views: 157

Re: BGA Zone fails in ES6 code

This also fails // test the zone code in es6 land // const [zone] = await importDojoLibs(['ebg/zone']); document.getElementById(`mr_main`).insertAdjacentHTML('beforeend', ` <div id="placeThis" style="width:10px; height:10px;border:1px blue solid" ></div> <div id="testZone&qu...
by WetDogIsHappy
25 December 2025, 20:28
Forum: Developers
Topic: BGA Zone fails in ES6 code
Replies: 5
Views: 157

Re: BGA Zone fails in ES6 code

I cleaned up the example a bit. I found testZone in this.bga.gameui.GameModule But it fails the same way // test the zone code in es6 land // const [zone] = await importDojoLibs(['ebg/zone']); document.getElementById(`mr_main`).insertAdjacentHTML('beforeend', ` <div id="placeThis" style=&q...
by WetDogIsHappy
25 December 2025, 00:33
Forum: Railways of the World
Topic: Adding the event deck?
Replies: 2
Views: 122

Re: Adding the event deck?

The event deck is an extra world of complex.

While it adds a ton of more or less random things to the game, it is out of scope, due to the complexities.
Sorry, but the code base is already stretched to it max, with the 10 maps currently implemented.
by WetDogIsHappy
25 December 2025, 00:22
Forum: Developers
Topic: BGA Zone fails in ES6 code
Replies: 5
Views: 157

BGA Zone fails in ES6 code

I can create a zone, but when I try to use 'placeInZone', the code crashes. This code in legacy style works just fine. Here is my code in the setup function of my game: // test the zone code in es6 land // const [zone] = await importDojoLibs(['ebg/zone']); document.getElementById(`mr_main`).insertAd...
by WetDogIsHappy
22 December 2025, 17:10
Forum: Developers
Topic: import Game.js
Replies: 1
Views: 71

Re: import Game.js

And...
Automagically its back to expected loading.

Thanks, Automagic.

Go to advanced search