Search found 4 matches

by Jimbly
14 August 2024, 15:05
Forum: Daybreak
Topic: Poor UI flow on Lack of Depth
Replies: 8
Views: 755

Re: Poor UI flow on Lack of Depth

I don't recall *why* it can't undiscard (undo) from a slot off hand Possibly it's to prevent potential interaction with some global projects - though if that were the reason, you would want to also disallow undoing any action that removes vehicle or industry emissions, which though technically allo...
by Jimbly
27 July 2024, 14:55
Forum: Daybreak
Topic: Poor UI flow on Lack of Depth
Replies: 8
Views: 755

Re: Poor UI flow on Lack of Depth

That appears to be untrue in this case - a discard from Lack of Depth should be no different than any other discard action, and all of those are allowed to be undone in most cases, but Lack of Depth *never* allows an undo after a discard. That being said, even if there is some reason an "Undo&q...
by Jimbly
03 June 2024, 15:08
Forum: Daybreak
Topic: Poor UI flow on Lack of Depth
Replies: 8
Views: 755

Poor UI flow on Lack of Depth

It seems that 90% of the time someone has the Lack of Depth challenge, they play a new card on top of their stack, and then click on it to use it, but end up discarding it immediately instead, which is clearly not what they intended. A) Please allow Undo after a Lack of Depth discard action, that'd ...
by Jimbly
29 April 2024, 14:58
Forum: Daybreak
Topic: Request: Random world powers
Replies: 1
Views: 348

Request: Random world powers

I've been playing this game 2-player a bunch with a friend, and really enjoying it! We'd love a "random" option for world powers, so we don't have to keep changing it every time to keep things interesting. It seems the optional challenge cards are enough to balance out the difficulty if we...

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