Search found 9 matches

by imbroglio
16 December 2023, 05:32
Forum: Quantum
Topic: Seeing remaining cards in the deck
Replies: 1
Views: 8342

Re: Seeing remaining cards in the deck

After one of our games imbroglio shared that he was basing some of his decisions based on the remaining Command Cards in the deck. Even though I have only done that for Gambit cards in the past, I thought it may be a good idea to just add it to the game especially since I couldn't find a way to vie...
by imbroglio
16 October 2020, 03:33
Forum: Quantum
Topic: Change in Cruel/Relentless behavior?
Replies: 2
Views: 1914

Change in Cruel/Relentless behavior?

It appears that there has been a change in behavior with Cruel and Relentless (presumably Scrappy, too?). Historically, I believe Cruel has always resolved last, making it significantly better when matched up against Relentless. The behavior now appears to be random, but without any indication of th...
by imbroglio
10 August 2020, 18:47
Forum: Quantum
Topic: Quantum is updated!
Replies: 23
Views: 10299

Re: Quantum is updated!

Any plans to add a confirmation to Resourceful? It's quite easy to hit accidentally, as it stands
by imbroglio
10 August 2020, 18:44
Forum: Quantum
Topic: Making it too easy?
Replies: 5
Views: 3208

Re: Making it too easy?

Thanks, really appreciate the updates!
by imbroglio
26 July 2020, 17:06
Forum: Quantum
Topic: Quantum update
Replies: 36
Views: 16892

Re: Quantum update

So, you'd personally prefer to have to confirm each time to have more control? Does anyone have ever encountered the situation where you wanted to lose a fight or is it just a theoretical thing? It certainly never happened to me in hundreds of games. ... But yes, I would personally prefer to confir...
by imbroglio
26 July 2020, 16:08
Forum: Quantum
Topic: auto-first-cubes on 4p maps?
Replies: 2
Views: 2599

Re: auto-first-cubes on 4p maps?

I think the existing behavior is best, here. Due to the low userbase, it's pretty common to end up with 4p games of obviously different experience levels. In those situations I typically try to start next to the better player. And aside from that, I think it expects a bit too much of the players to ...
by imbroglio
26 July 2020, 15:42
Forum: Quantum
Topic: Quicker initial deployment?
Replies: 2
Views: 2530

Re: Quicker initial deployment?

I think this is a good idea!
by imbroglio
25 July 2020, 18:08
Forum: Quantum
Topic: Quantum is updated!
Replies: 23
Views: 10299

Re: Quantum is updated!

Can you explain the difference between rand() and bga_rand()? Should we expect any functional changes to card draws, dice rolls, etc.? Also, just wanted to clarify that this is referring to a purely cosmetic change: Selects planet tiles pseudo-randomly based on table ID, to use all the tiles more of...
by imbroglio
23 April 2020, 23:55
Forum: Quantum
Topic: How do I choose the board when starting a new game?
Replies: 1
Views: 3426

Re: How do I choose the board when starting a new game?

There is a dropdown menu on the left panel called "Map and cube count" that will allow you to pick a map. If you want to view the maps before selecting one, you can find the map designs here: https://boardgamegeek.com/boardgame/143 ... ntum/files

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