I'm also going to link to this BGG thread https://boardgamegeek.com/thread/3180250/slipstream-corner-question where someone asks this exact question and the Heat designer pops up and says: "Correct. Slipstream is the only way to move on the track without changing your "speed" relative...
> I'm still curious: How exactly are you interpreting that rule? I think the following is how it should work by example: Assume I'm 4 spaces away from the corner with limit 5. There is another car just beyond the corner i.e. five places in front of me. I play cards to give a speed of 4 and arrive ju...
So I came here before reporting that bug but, I think the rules summary on the BGA pages say: "Note: Slipstreaming does NOT increase your Speed value for the purpose of the Check Corner step."
So how am I and all those other people interpreting this rule incorrectly