Search found 108 matches

by Morgalad
02 September 2020, 12:46
Forum: Official announcements [en]
Topic: SANTORINI: Build it in style!
Replies: 34
Views: 6984

Re: SANTORINI: Build it in style!

Hi all, Thanks all for the warm wellcome to this game, it has been a long and difficult effort to implement it. I wrote the base of the game with some help from Een but Quietmint and Tisaac really impressed me with their work. I´m really gratefull to them. Just a quick correction about the post, thi...
by Morgalad
28 May 2020, 11:15
Forum: "Alpha" games
Topic: Santorini in Alpha now
Replies: 45
Views: 9365

Re: Santorini in Alpha now

Feature requests: -- Ability to undo build (or request permission from opponent to undo build) if you misclick. -- Option to show coordinates at the edges of the board. (Like a chessboard: a1-a5, b1-5, etc) Undo is one of the things that is not recommended on BGA in general, also very difficult to ...
by Morgalad
27 March 2019, 17:22
Forum: Incan Gold
Topic: Hazard Cards
Replies: 4
Views: 7343

Re: Hazard Cards

In the original rules is stated that the hazzard card removed from the game is stored under the pyramid card (the one that indicate the round number). So in the game interface I just programmed an animation to move the card to that spot and I put a message on the log but I leave no visible trace so ...
by Morgalad
04 December 2018, 20:43
Forum: taluva
Topic: Centering the wind rose
Replies: 7
Views: 10355

Re: Centering the wind rose

Hi, The position of the wind rose is by design, see the playmat that is included in the "deluxe" version of the game: https://static.wixstatic.com/media/92ca7d_1e00670d26f54711ae4762c9aa4b11aa~mv2.png/v1/fill/w_722,h_367,al_c,usm_0.66_1.00_0.01/92ca7d_1e00670d26f54711ae4762c9aa4b11aa~mv2.p...
by Morgalad
14 May 2018, 10:26
Forum: Developers
Topic: Testers wanted for Taluva
Replies: 13
Views: 4598

Re: Testers wanted for Taluva

Hi,
Yes as developeer I can confirm that due the amount of polygons this can slow down in low end tablets/mobiles as it relies on the GPU acceleration of the device.
by Morgalad
01 May 2018, 13:08
Forum: Jaipur
Topic: Graphical corruption
Replies: 2
Views: 3300

Re: Graphical corruption

by Morgalad
27 April 2018, 23:01
Forum: Developers
Topic: Table Creation Screen Concept
Replies: 5
Views: 1946

Re: Table Creation Screen Concept

But that is the thing... we as developers have no access to this!!! :)

BGA site framework is not open source, only Een and Sourisdudesert have access to customize this part of the php.
by Morgalad
27 April 2018, 21:47
Forum: Developers
Topic: Table Creation Screen Concept
Replies: 5
Views: 1946

Re: Table Creation Screen Concept

What Victoria is trying to say is that the game lobby to create the table is not dependant of the game, this comes from the BGA framework and we have little (almost none) option to change things there, only a couple of variables (basically a number with a string label) that we set on the game to be ...
by Morgalad
26 April 2018, 19:48
Forum: Suggestions
Topic: Favorite Colour in Preferences
Replies: 10
Views: 4230

Re: Favorite Colour in Preferences

This is already implemented, it is a Premium feature, You can "preselect" 2 colors in order of preference and if the game uses one of these 2 the color is picked, but this is only on games where color does not matter. In games like Terra Mystica where the color decides the faction this set...
by Morgalad
19 April 2018, 09:48
Forum: Developers
Topic: Testers wanted for Taluva
Replies: 13
Views: 4598

Re: Testers wanted for Taluva

Ok, thanks for your answers and your clear explanations. I have always enjoyed this game, but I didn't know I was playing it in a wrong way (more like a "restrictive variant"). I think I didn't make a good impression, here. I'm really sorry. I like it with the correct rules too, obviously...

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