Search found 19 matches

by Acacia
20 February 2026, 20:25
Forum: Keyflower
Topic: Can add confirm and undo button like other game ?
Replies: 1
Views: 75

Re: Can add confirm and undo button like other game ?

We've been asking for five years, there's no support. Play at https://www.onlineboardgamers.com/newGames/ instead. Recent implementation with no bugs (or at least active development if you find any more), simultaneous play for end of round, and auto-passing when you want it. Confirm/undo. Merchants ...
by Acacia
20 February 2026, 20:23
Forum: Keyflower
Topic: Turn based suddenly broken
Replies: 12
Views: 207

Re: Turn based suddenly broken

There is a fix for this...https://www.onlineboardgamers.com/newGames/ New implementation on a different site, with no bugs (or at least active development if you find any more), simultaneous play for end of round, and auto-passing when you want it. I don't play on BGA anymore. (oh, this one has conf...
by Acacia
18 February 2026, 16:51
Forum: La Granja
Topic: Modules from the Deluxe Version
Replies: 0
Views: 52

Modules from the Deluxe Version

So the deluxe version has many modules of varying complexity. I'm opening this topic to get a sense of what the appetite would be for implementing a small set of the simpler ones. If there's enough interest, maybe someone will deem it worth picking up the project. Grand Markers - this one is compara...
by Acacia
09 September 2025, 17:16
Forum: "Alpha" games
Topic: Azure is now in alpha!
Replies: 2
Views: 283

Re: Azure is now in alpha!

I'm a few sessions short of volunteering through the main button. Can I get in on the alpha?
by Acacia
27 May 2025, 19:52
Forum: Keyflower
Topic: Instead of replying to every thread, let me just post that someone has fixed Keyflower
Replies: 2
Views: 191

Instead of replying to every thread, let me just post that someone has fixed Keyflower

So *** has implemented Keyflower and it works. That means: Confirm/undo Autopass (pass until outbid option) Responsive to bug reports It also has promo tiles and Merchants (but not Farmers), sync and async, and some other nice options around how much to track hidden information to make async a littl...
by Acacia
27 May 2025, 19:43
Forum: Keyflower
Topic: add skip ALL turn button?
Replies: 3
Views: 1265

Re: add skip ALL turn button?

I realize I'm just hitting every thread here, but in my defense, every thread is about unaddressed functionalilty.

https://www.onlineboardgamers.com/newGames/

Someone finally made a functioning version of Keyflower for us. Hooray!
by Acacia
27 May 2025, 19:39
Forum: Keyflower
Topic: expansions ?
Replies: 7
Views: 6045

Re: expansions ?

Check out onlineboardgamers.com ... they've reimplemented this and it has promos and merchants. Not farmers...as I understand it, that one is much harder to code. It's also made for higher player counts, while online play tends to see lower player counts. The new version over there also has the basi...
by Acacia
27 May 2025, 19:35
Forum: Keyflower
Topic: Undo button when?
Replies: 22
Views: 4883

Re: Undo button when?

They are never going to fix this so someone made a whole new version.

It's less "slick" graphically but really smooth to play. I'm heading over there from now on.

https://www.onlineboardgamers.com/
by Acacia
27 May 2025, 19:32
Forum: Keyflower
Topic: Dead game?
Replies: 3
Views: 108

Re: Dead game?

Lack of confirm, undo, and auto-pass make this a hard sell even for people like me who LOVE the game. That's even before the unaddressed bugs. Fortunately, there's a new implementation that fixes all of that. Hopefully a playing community will grow around a properly functioning implementation of the...

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