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by Paxcow
29 January 2024, 11:31
Forum: Developers
Topic: "Check condition" state in state machine for conditional exceptions
Replies: 1
Views: 366

"Check condition" state in state machine for conditional exceptions

Hello, i have a quite straightforward state machine diagram, but in a couple of situation, the normal flow of the game has an a conditional exception resulting in an optional state or action. For example, with a basic draft mechanic, players have to select a card to play simultaneously (multiplayer ...
by Paxcow
02 October 2023, 18:18
Forum: Developers
Topic: Associative array vs database: rule of thumb?
Replies: 4
Views: 445

Re: Associative array vs database: rule of thumb?

Thanks. Actually as soon as you mentioned it clicked immediately. I did web development way back in the day, using PHP, mySQL and JS with AJAX, but not in this heavy client/server model, so the persistence was mostly done at client side...but that wouldn't cover the Refresh (F5) situation, so yes, d...
by Paxcow
02 October 2023, 15:59
Forum: Developers
Topic: Associative array vs database: rule of thumb?
Replies: 4
Views: 445

Associative array vs database: rule of thumb?

Greetings. Newbie question here: Do you have a rule of thumb on what to store in a database vs an associative array? I read the documentation and watched/reimplemented the tutorials and a couple of published games. I understand the general recommendation that static information (e.g. all the cards i...

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