Search found 15 matches

by ShashaKrismas
01 February 2023, 13:45
Forum: "Alpha" games
Topic: Kinapa now in Alpha
Replies: 0
Views: 420

Kinapa now in Alpha

Hello everyone,
Kinapa from Space Reindeers is now in Alpha.
It's a fast and simple card game with bluff.
Thanks everyone in advance for those who wants to test my game!
https://boardgamearena.com/reviewer?game=kinapa
by ShashaKrismas
31 January 2023, 10:58
Forum: Developers
Topic: Super confused about zombie turn handling.
Replies: 4
Views: 466

Re: Super confused about zombie turn handling.

Thank you for your advice! The zombie player has to perform actions yeah so my idea was to switch players in order to define variables that can be defined only by player input (otherwise game crashes) Messages during loops don't show, the log is too big and messages that would be normally displayed ...
by ShashaKrismas
25 January 2023, 23:44
Forum: Developers
Topic: Super confused about zombie turn handling.
Replies: 4
Views: 466

Re: Super confused about zombie turn handling.

Thank you for your answer, I think I get it more. I actually didn't define a zombiePass action, I filled it from a template by mistake The reason I'm changing active players is because a zombie can be created by an active player (it's my turn and I quit), and I have to create a state for this becaus...
by ShashaKrismas
25 January 2023, 14:58
Forum: Developers
Topic: Super confused about zombie turn handling.
Replies: 4
Views: 466

Super confused about zombie turn handling.

Hello, For my game I'm trying to implement zombie turns. When a player turns into a zombie, the game just changes active player, goes to the end of turn state and then starts a new turn like normal. Zombie is deactivated for multiplayer states, otherwise he is never in an active state so never neede...
by ShashaKrismas
29 November 2022, 17:16
Forum: Developers
Topic: Pook, simple card game with great strategic depth: Looking For Developers !
Replies: 6
Views: 713

Re: Pook, simple card game with great strategic depth: Looking For Developers !

Salut, c'est une offre vraiment intéressante!
Quelle est la rémunération?
by ShashaKrismas
15 November 2022, 21:26
Forum: Developers
Topic: How should I implement a custom timer for a multiplayer phase?
Replies: 4
Views: 423

Re: How should I implement a custom timer for a multiplayer phase?

Thank you abcde for your code, Could you provide example of implementation of the timer? I added php: in getAllDatas(): $result['game_duration'] = $this->getGameDuration(); in the gamestatelabels "game_start" => 20, in js right at the beginning this.game_duration=3000; this.timer = 3000; t...
by ShashaKrismas
10 November 2022, 18:00
Forum: Developers
Topic: How should I implement a custom timer for a multiplayer phase?
Replies: 4
Views: 423

How should I implement a custom timer for a multiplayer phase?

Hello, For the game I am developping, I need to implement a timer for a multiplayer phase that goes 3... 2... 1... or at least being able to set it to three seconds tops and then goes on the next state after the end of this counter. I searched for "reflexion time" on the wiki but all I cou...
by ShashaKrismas
24 October 2022, 16:03
Forum: Developers
Topic: Buttons in action bar behaving not as expected
Replies: 2
Views: 285

Re: Buttons in action bar behaving not as expected

Hi, thank you for your answer, both of my issues are fixed now.
For the first one I changed the call of the loop parameter "var" into "let"
For the second one, my ajax called was copy pasted and was wrong...
Thank you!
by ShashaKrismas
23 October 2022, 18:07
Forum: Developers
Topic: Buttons in action bar behaving not as expected
Replies: 2
Views: 285

Buttons in action bar behaving not as expected

Hello, My buttons on my action bar are behaving weirdly : onUpdateActionButtons: function( stateName, args ) { console.log( 'onUpdateActionButtons: '+stateName ); if( this.isCurrentPlayerActive() ) { switch( stateName ) { case "playerChooseNumber": // this doesn't work with a for loop... /...

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