Search found 7 matches

by CitadelUK
15 February 2025, 19:55
Forum: Developers
Topic: stats.json issues: display=limited and max stats
Replies: 3
Views: 76

Re: stats.json issues: display=limited and max stats

I had Aurum's designer check that they couldn't see hidden stats as it wasn't clear to me. Sorry, I'd wondered if you had added that note. I should have reread your original post. I added a link to code on the Dev Discord to my original reply that is used in Agricola to store multiple variables in a...
by CitadelUK
15 February 2025, 19:07
Forum: Developers
Topic: stats.json issues: display=limited and max stats
Replies: 3
Views: 76

Re: stats.json issues: display=limited and max stats

I think the limited stats will show for the user who developed the game. They should not show for other users. Can you send a friend a link to an ended game where you can see them and they should not be able to see them? Feel free to post a link here and the name of the stat that I shouldn't be able...
by CitadelUK
11 June 2024, 08:55
Forum: Developers
Topic: Lords of Waterdeep
Replies: 3
Views: 397

Re: Lords of Waterdeep

Available licences does not show Lords of Waterdeep as being refused a licence. If you create a studio account, there is a template email that BGA will provide for a game to send to the publisher. It's worth trying. Lords of Waterdeep already has an app for iOS, Android and Windows (Steam), which ma...
by CitadelUK
23 May 2024, 15:17
Forum: Developers
Topic: Need to talk to someone about Graphics
Replies: 3
Views: 368

Re: Need to talk to someone about Graphics

Did you do an Art Request from BoardGameArena or directly contact the publisher? I would try to directly contact the publisher via their website email or contact form. Possibly follow up via something like BoardGameGeek, if you don't hear back after a week or so (a lot of publishers emails sadly get...
by CitadelUK
16 May 2024, 14:43
Forum: Developers
Topic: Implementation of the function bga_rand
Replies: 7
Views: 503

Re: Implementation of the function bga_rand

Search bga_rand on this page: https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php It says: "As of now, bga_rand is based on the PHP function "random_int", which ensures a cryptographic level of randomness." So now you have to check how random_int is implemen...
by CitadelUK
03 May 2024, 15:00
Forum: Developers
Topic: Accessing Database Carcasonne for Machine Learning
Replies: 7
Views: 294

Re: Accessing Database Carcasonne for Machine Learning

If no bots/AI is an official BoardGameArena policy, perhaps it should me mentioned in the wiki? https://en.doc.boardgamearena.com/Bots_and_Artificial_Intelligence I took a little look into this but didn't get very far as I couldn't get the ML to learn (converge on a winning strategy or even a better...
by CitadelUK
20 September 2023, 20:36
Forum: DIG UP Adventure
Topic: UX suggestions - start player and last round indicators
Replies: 2
Views: 660

UX suggestions - start player and last round indicators

Minor UX suggestions: An indicator of who the first player was in the scoring area. A message to show that the last round has been triggered. A lot of games show a banner above the main toolbar at the top of the screen. With Underground River, when you hover over a card the tooltip shows the cards b...

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