Search found 21 matches

by Pocc
17 May 2026, 21:16
Forum: Discussions
Topic: Stockfish on BGA
Replies: 6
Views: 548

Re: Stockfish on BGA

You should have contacted BGA beforehand asking for permission to set this bot, and only then (if granted) make it available. I've sent the admin team messages a month ago and have not gotten a response. I pay for Premium and recently got one of those "We are reaching out because we would love...
by Pocc
17 May 2026, 08:47
Forum: Discussions
Topic: Stockfish on BGA
Replies: 6
Views: 548

Stockfish on BGA

***: a free *** you can invite to your table I built *** as a vibecoding experiment to run a chess engine inside a Cloudflare Worker, then wired it up to BGA as ***. Free, public, no signup, and available 24/7. chess.com has this engine available in the same way. As i just built it, it will probabl...
by Pocc
18 April 2026, 20:23
Forum: Discussions
Topic: LLM-Based Players
Replies: 38
Views: 1068

Re: LLM-Based Players

Pocc, I'm curious how the AI code reads game state from BGA w/o access to underlying game code that drives each move. And could it actually make a valid move as a human would or does a human need to curate the desire of the AI by 'pressing the button' on the BGA site for the opponent? The LLM would...
by Pocc
18 April 2026, 17:53
Forum: Discussions
Topic: LLM-Based Players
Replies: 38
Views: 1068

Re: LLM-Based Players

Once I get the green light from BGA, I'll take a look. It would certainly be easier if I had some special integration to game state, but the existing HTTP API endpoints should be sufficient. I would probably create a typescript MCP server for BGA endpoints, see "code mode".
by Pocc
14 April 2026, 20:16
Forum: Discussions
Topic: LLM-Based Players
Replies: 38
Views: 1068

Re: LLM-Based Players

I've gotten good at building with AI with the help of Claude Opus, and there are plenty of free models. What's more, I believe that such a project is a responsability that needs more than only one developer to support it. Why? There are plenty of open source projects that have a single developer. S...
by Pocc
12 April 2026, 20:54
Forum: Discussions
Topic: LLM-Based Players
Replies: 38
Views: 1068

Re: LLM-Based Players

The only bot I'm aware of is the can't stop how-to-play bot. I don't believe there are non-official bots (that aren't banned), but someone correct me if I'm wrong. > official, regulated bots (forcing them to identify themselves, not letting them join without permission) Reading through the thread, I...
by Pocc
12 April 2026, 16:07
Forum: Discussions
Topic: LLM-Based Players
Replies: 38
Views: 1068

Re: LLM-Based Players

These bots would be ones you could invite to a game, and wouldn't join tournaments. Regardless, the sentiment here is very negative, which is as important as any business policy. I think I would also be disappointed if a bot joined a game I created, but I'd be curious to play against them to see how...
by Pocc
11 April 2026, 16:31
Forum: Discussions
Topic: LLM-Based Players
Replies: 38
Views: 1068

LLM-Based Players

I've gotten good at building with AI with the help of Claude Opus, and there are plenty of free models. Do admins care if I create AI players that are always available to play against? Do these LLM-based players already exist? For models like Opus, I could offer them if people were willing to pay fo...
by Pocc
17 August 2021, 20:12
Forum: Discussions
Topic: Client-side AI Player for BGA
Replies: 2
Views: 562

Re: Client-side AI Player for BGA

I am still in the process of creating an AI for a single game. It looks like Evo is a deterministic 2 player game, so it would be a good candidate for minmax/alphabeta pruning.
by Pocc
22 June 2021, 10:11
Forum: Discussions
Topic: Client-side AI Player for BGA
Replies: 2
Views: 562

Client-side AI Player for BGA

I would like to create an AI player unaffiliated with BGA as an educational exercise to learn more about Minimax and DQN algorithms. This will use javascript and puppeteer (headless chrome) to interact with BGA. Some simple games that would be easy to create an AI for freemium abstract games with si...

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