Search found 16 matches
- by El Poopo
- 09 February 2024, 18:11
- Forum: Strands
- Topic: Too much knifing
- Replies: 7
- Views: 1874
Re: Too much knifing
Thanks Joel. Another thing worth considering for the future is to break up the Ring of Threes a little, by adding either twos or fours or both. Then, if the outer ring is made strong enough, the difference between wrapping strategies and knifing strategies could be made more dramatic, possibly. Not ...
- by El Poopo
- 05 February 2024, 19:44
- Forum: Strands
- Topic: Too much knifing
- Replies: 7
- Views: 1874
Re: Too much knifing
Here's a recent, close game between the two highest-ranked players . There's a fairly strong wrap-ishness to the winner's pattern. One thing I'd still like to see more of however, is a touch more early use of the outer ring at the highest level play. That could suggest the outer ring needs more adj...
- by El Poopo
- 05 February 2024, 19:39
- Forum: Strands
- Topic: Too much knifing
- Replies: 7
- Views: 1874
Re: Too much knifing
One nice thing about the game is that too much knifing can be fixed either by putting larger numbers around the outer rings, or by reducing number variety around the outer rings (or by doing the reverse of those things on the inner rings). However, my experience is like Joel's (Joel is the #1 player...
- by El Poopo
- 01 January 2024, 19:32
- Forum: Strands
- Topic: Adjustment to the hexhex6 randomized boards
- Replies: 0
- Views: 5864
Adjustment to the hexhex6 randomized boards
Hi Strands Players, we've just made an adjustment to the randomized hexhex6 board. Specifically, we changed the outermost ring to an equal number of 4's and 5's, as opposed to an equal number of 4's, 5's, and 6's. The idea is to give the ring more "wraparound power", so as to make it more ...
- by El Poopo
- 17 August 2023, 15:48
- Forum: Strands
- Topic: Petit problème
- Replies: 2
- Views: 597
Re: Petit problème
note this has been fixed
- by El Poopo
- 24 May 2022, 05:05
- Forum: Developers
- Topic: Seeking dev for easy-to-program game, designed with help from AI. Full specs and assets inside.
- Replies: 1
- Views: 557
Re: Seeking dev for easy-to-program game, designed with help from AI. Full specs and assets inside.
Update: I found a dev! That was fast. I love BGA!
- by El Poopo
- 23 May 2022, 14:04
- Forum: Developers
- Topic: Seeking dev for easy-to-program game, designed with help from AI. Full specs and assets inside.
- Replies: 1
- Views: 557
Seeking dev for easy-to-program game, designed with help from AI. Full specs and assets inside.
Hi, I'm a professional game maker seeking to pay someone to implement an easy-to-do game on BGA. It was designed with help from artificial intelligence and I want to put it on BGA to see how the AI did. Here's a testimonial about it from designer Emerson Matsuuchi (designer of Century: Spice Road): ...
- by El Poopo
- 17 July 2021, 15:06
- Forum: Bug
- Topic: Precision about rule Bug unable to grow after eating
- Replies: 2
- Views: 1605
Re: Precision about rule Bug unable to grow after eating
Hey. Thanks for asking. This is covered in the eating rule: "All your bugs which are adjacent to one or more enemy bugs of the same shape (but not necessarily the same orientation) must eat (capture) those enemy bugs."
- by El Poopo
- 04 June 2020, 15:57
- Forum: Circle of Life
- Topic: How do you name the shapes?
- Replies: 15
- Views: 10161
Re: How do you name the shapes?
Here's a scheme I like:
germ
worm
bird
snake
fox
wolf
bear
lion
anaconda
jaguar
elephant
crocodile
germ
worm
bird
snake
fox
wolf
bear
lion
anaconda
jaguar
elephant
crocodile
- by El Poopo
- 01 November 2019, 15:35
- Forum: Circle of Life
- Topic: Coordinates
- Replies: 10
- Views: 20352
Re: Coordinates
Reasons both the coordinates and the last-move-highlighting default to off: 1) I'm a minimalist to a fault: this is the main reason coordinates are off. the board feels calmer to me that way. 2) This is a testing ground for responses to the game to help me to decide whether to publish it physically....
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- ↳ Dodo
- ↳ Draft Cider
- ↳ Dragon Keeper, The Dungeon
- ↳ Durak
- ↳ EKONOS
- ↳ Elawa
- ↳ Eriantys
- ↳ Fight the Landlord
- ↳ Finity
- ↳ Five Three Five
- ↳ Flume
- ↳ For-Ex
- ↳ Forever Home
- ↳ Forks: 2nd Edition
- ↳ Fromage
- ↳ GOLDblivion
- ↳ Garden Nation
- ↳ Get on Board: Paris & Roma
- ↳ Get the MacGuffin
- ↳ Go_sandboxversion
- ↳ Grund
- ↳ Guile
- ↳ HUND
- ↳ Hachihachi
- ↳ Hadron
- ↳ Hawaiian Hanafuda
- ↳ Heckin Hounds
- ↳ Herd
- ↳ Herooj
- ↳ Hidden Leaders
- ↳ High Season
- ↳ Hypnosia
- ↳ Ice and the Sky
- ↳ Isaac
- ↳ Khronos
- ↳ Kinapa
- ↳ Kings in the Corner
- ↳ Kmakici Family's greatest teatime
- ↳ Kraken Up
- ↳ Lewis & Clark
- ↳ Linx
- ↳ Logger
- ↳ Ludo
- ↳ Mandala
- ↳ Maps of Misterra
- ↳ Mattock
- ↳ Meadow
- ↳ Mercado de Lisboa
- ↳ Micro Midgard
- ↳ Mighty
- ↳ Minhwatu
- ↳ Minnesota Whist
- ↳ Mod Ten
- ↳ Mojo
- ↳ Monster Factory
- ↳ Mutant Crops
- ↳ Mü
- ↳ Nap
- ↳ Narabi
- ↳ Next Station: Paris
- ↳ Nylon-ppong
- ↳ ONE
- ↳ Okanagan: Valley of the Lakes
- ↳ Penny Press
- ↳ Piepmatz
- ↳ Pier 18
- ↳ Pinochle
- ↳ Poker Dice
- ↳ Pook
- ↳ Praga Caput Regni
- ↳ Puerto Rico
- ↳ Qu4to
- ↳ Quinque
- ↳ Quintus
- ↳ Race for the Galaxy
- ↳ Redstone
- ↳ Reflections in the Looking Glass
- ↳ Roppyakken
- ↳ Sasaki
- ↳ Scriptoria
- ↳ Seotda
- ↳ Sheep Boom Bah
- ↳ Sobek 2 players
- ↳ Soluna
- ↳ Squadro
- ↳ Stonks
- ↳ Tang Hu Lu
- ↳ Tapas
- ↳ The Battle for Hill 218
- ↳ The Gnomes of Zavandor
- ↳ The Great American Fox Hunt
- ↳ The Great Split
- ↳ The Jelly Monster Lab
- ↳ The Lady and the Tiger (Doors)
- ↳ The Nine Domains
- ↳ Tholos
- ↳ Thrive
- ↳ Tien Len
- ↳ Tiny Farms
- ↳ Toepen
- ↳ Tortuga 1667
- ↳ Trellis
- ↳ TriATri
- ↳ Troggu
- ↳ Tuned
- ↳ Twin Palms
- ↳ Two-Ten-Jack
- ↳ Vault A Den of Thieves
- ↳ Wastelandia
- ↳ Word Traveler
- ↳ Xxung
- ↳ Ynaros Fallin
- ↳ Yoxii
- ↳ Zefiria
- ↳ Écarté