Search found 4 matches

by Stalzak
08 September 2020, 21:40
Forum: Developers
Topic: Using pathfinding
Replies: 9
Views: 1624

Re: Using pathfinding

I am in touch with them yeah! I've called and mailed their headquarters, apparently they're in the process of trying to find who's managing the IP, i'll relay the info for the available licences list whenever i'll get more news 👏
by Stalzak
07 September 2020, 16:24
Forum: Developers
Topic: Using pathfinding
Replies: 9
Views: 1624

Re: Using pathfinding

The requirement to overtake a car before returning to the same lane complicates things, but it limits the number of possible moves, does not increase it. The nested loop approach still works here. Basically, just build each possible path one step at a time. You will need to track the visited lanes ...
by Stalzak
07 September 2020, 15:49
Forum: Developers
Topic: Using pathfinding
Replies: 9
Views: 1624

Re: Using pathfinding

I suppose i could try each way one by one sequentially! But since a player can move up to 30 cases, i'm unsure as to whether or not this would be the best idea efficiency-wise. And regarding nodes, some parts of the board will use them for sure, but given how there can be about 500 cases per board, ...
by Stalzak
07 September 2020, 14:16
Forum: Developers
Topic: Using pathfinding
Replies: 9
Views: 1624

Using pathfinding

Hi y'all! I'm trying to adapt a board game in which players can move a certain number of cases depending on dice rolls, but for now on paper i'm stumped by how i could program a function that'd check possible paths. I know next to nothing on pathfinding algorithms, so i figured you might have ideas ...

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