Search found 35 matches

by cpasbanal
25 August 2022, 14:06
Forum: Burgle Bros.
Topic: Burgle Bros Infinity
Replies: 3
Views: 1167

Re: Burgle Bros Infinity

Hi,

Please post this as a suggestion so we can keep track of it. Yet that would raise the issue of which rooms would be available after the 3rd floor since the distribution wasn’t designed this way.

If you find any useful link describing this variant please send it so we can study your suggestion.
by cpasbanal
19 February 2022, 15:14
Forum: Luxor
Topic: Curse of the Mummy Expansion
Replies: 3
Views: 10295

Re: Curse of the Mummy Expansion

Hi, It depends on the editor and i don't have any news about the expansion right now. To be honest, i've had to spend some time developing two other games since Luxor so we'd probably have to find another dev to do or help me implementing the expansion. I don't know if you can upvote for a game expa...
by cpasbanal
15 September 2021, 07:20
Forum: Developers
Topic: Collaborative game - Differenciate wins ELO value
Replies: 3
Views: 806

Re: Collaborative game - Differenciate wins ELO value

Thank you both for your answers and tips, i'll keep it simple then ;)
by cpasbanal
14 September 2021, 21:11
Forum: Developers
Topic: Collaborative game - Differenciate wins ELO value
Replies: 3
Views: 806

Collaborative game - Differenciate wins ELO value

Hi, While developing Burgle Bros. (full collaborative game https://boardgamearena.com/gamepanel?game=burglebros), I implemented several options for the game, some are easier to play (level easy / normal / hard and 3 scenarios from beginner to veterans). I was considering those ideas to make the ELO ...
by cpasbanal
16 April 2021, 08:24
Forum: Luxor
Topic: [Rules] Step-all card and edge cases
Replies: 7
Views: 2728

Re: [Rules] Step-all card and edge cases

Interesting point of vue, thanks for sharing. I think that the spirit of the game is that the use of the key is mandatory whenever one of your meeple could enter the tomb, that would justify the fact that the PV of the tomb is 13 whereas the square before is 11 (and the key is worth 1 PV) so enterin...
by cpasbanal
10 April 2021, 20:49
Forum: Developers
Topic: [SOLVED] Disable some cards from Stock PlayerHand
Replies: 5
Views: 1520

Re: Disable some cards from Stock PlayerHand

I wouldn't disconnect the event, just handle with a test, e.g check with

Code: Select all

dojo.hasClass()
(I totally agree with this suggestion), and then just unselect the selected card with

Code: Select all

myStockObject.unselectItem(item_id);
and

Code: Select all

return
to end the function
by cpasbanal
06 April 2021, 14:16
Forum: Luxor
Topic: [Rules] Step-all card and edge cases
Replies: 7
Views: 2728

Re: [Rules] Step-all card and edge cases

Thanks for participating to discussion. I get your point. I feel like Option 3 for the first case is quite too powerful to my understanding but I get what you mean. Especially if you can get two meeples (at least in the same time entering the Tomb as described for the second part). This can be huge ...
by cpasbanal
05 April 2021, 13:29
Forum: Luxor
Topic: [Rules] Step-all card and edge cases
Replies: 7
Views: 2728

[Rules] Step-all card and edge cases

Hello everyone, Luxor has been played quite much around BGA and I am very glad about it. Seems like players enjoy the game (and I recommend to all of you to try the physical version and expansions, very fun). Yet, we still have some edge cases that for which I didn't find a straight answer in the ru...
by cpasbanal
01 April 2021, 08:28
Forum: Developers
Topic: Clienttranslate and concatenation (implode)
Replies: 7
Views: 1047

Re: Clienttranslate and concatenation (implode)

smart, thanks tchobello!
by cpasbanal
01 April 2021, 07:04
Forum: Developers
Topic: Clienttranslate and concatenation (implode)
Replies: 7
Views: 1047

Re: Clienttranslate and concatenation (implode)

Thank your for your quick answers: - 4 messages --> actually i can have 16 different messages (player can gain wood only, or wood and stone or wood and stone and fish, etc.), it can be acceptable but not very fun to translate (and I may have another notifyAllPlayers) - using format_string_recursive ...

Go to advanced search