Search found 11 matches

by phranklon
29 April 2020, 16:55
Forum: Developers
Topic: Evolution: Phases translating to states
Replies: 4
Views: 880

Re: Evolution: Phases translating to states

Thank you! Well, that kind of works, but I have a few more questions now: The select food phase (the only multiplayer state) has only one option. They choose a card and move on (like a SushiGo turn). So can I use the same code you suggested in that regard? The play cards phase (players don't play al...
by phranklon
29 April 2020, 15:59
Forum: Developers
Topic: Evolution: Phases translating to states
Replies: 4
Views: 880

Evolution: Phases translating to states

So, I'm developing a states file at the moment. The game has multiple phases with some where players play all at once (select food) and some where the players take turns (play cards and feeding). When I have the play cards state, the player can create a new species, evolve a new species, or pass. Is...
by phranklon
20 April 2020, 05:36
Forum: Developers
Topic: Multiple decks & ordered discard pile
Replies: 9
Views: 2421

Re: Multiple decks & ordered discard pile

Thank you for the link, I'll definitely use these. They look good. So just to be clear what I am doing in terms of adding jokers... When I create the stock using the jpg (in which the Jokers are alone on a 5th row in the same columns as the 2's and 3's), I still reference the entire row as having 13...
by phranklon
19 April 2020, 17:32
Forum: Developers
Topic: Multiple decks & ordered discard pile
Replies: 9
Views: 2421

Re: Multiple decks & ordered discard pile

will do. gotta find a good one with creative commons. Any suggestions where to look?
by phranklon
19 April 2020, 17:02
Forum: Developers
Topic: Multiple decks & ordered discard pile
Replies: 9
Views: 2421

Re: Multiple decks & ordered discard pile

Follow-up question,

And to add jokers to this deck, can I just make a separate img file and add those cards to the deck and stock? or would it be easier to modify the cards jpg to have jokers on a new row?
by phranklon
19 April 2020, 16:47
Forum: Developers
Topic: Multiple decks & ordered discard pile
Replies: 9
Views: 2421

Re: Multiple decks & ordered discard pile

Thank you all for the suggestions. :D
by phranklon
19 April 2020, 14:53
Forum: Developers
Topic: Multiple decks & ordered discard pile
Replies: 9
Views: 2421

Multiple decks & ordered discard pile

I’m working on Hand & Foot, a variation of canasta. It calls for four decks. What’s the easiest way to create a deck with four copies of each card? Also, players are often able to draw from the top of the discard pile, (house rules debate if it’s the top 5 or top 7). The Cookbook talks about mak...
by phranklon
16 April 2020, 18:31
Forum: Developers
Topic: Evolution Deck: Creating the stock
Replies: 7
Views: 1337

Re: Evolution Deck: Creating the stock

Thanks, apollo. I added translation after seeing the error in the tester. I also found a few missing commas and semicolons and added them. I have a test hand that I use to see if it is displaying. It seems to work pretty well. I don't fully understand your suggestion on how to redo my materials.inc....
by phranklon
16 April 2020, 16:32
Forum: Developers
Topic: Evolution Deck: Creating the stock
Replies: 7
Views: 1337

Re: Evolution Deck: Creating the stock

...and in my utility methods in .js file is

Code: Select all

getCardUniqueId : function(trait, value) {
                   return (trait - 1) * 13 + (value + 3);
               },
by phranklon
16 April 2020, 16:00
Forum: Developers
Topic: Evolution Deck: Creating the stock
Replies: 7
Views: 1337

Re: Evolution Deck: Creating the stock

Thanks for the link. I didn't realize that was available. Also, thank you for the idea about only making one image per unique instance of a card. That brought it down from 129 cards to 99 at least. I did make a grid and I spaced them out with only their values of food numbers that existed. It worked...

Go to advanced search