Search found 132 matches
- 22 August 2022, 07:33
- Forum: Developers
- Topic: Exit button doesn't work?
- Replies: 1
- Views: 309
Exit button doesn't work?
I got a user bug report (well 2 from the same guy which I put together here) saying: Exit button doesn't work and I didn't deserve this time penalty. Exit button doesn't work any Factum table if someone leaves the game. I have got another tables with this problem. No screenshots will be needed becau...
- 01 November 2021, 23:59
- Forum: Patchwork
- Topic: now 3 players?
- Replies: 7
- Views: 2035
Re: now 3 players?
I wanted a 3-player option, so I made this:
https://boardbits.zebo.org/3-player-patchwork.html
Completely unofficial, requires the physical game and some crafting.
https://boardbits.zebo.org/3-player-patchwork.html
Completely unofficial, requires the physical game and some crafting.
- 01 November 2021, 08:20
- Forum: Patchwork
- Topic: Patchwork with 3 players
- Replies: 0
- Views: 976
Patchwork with 3 players
I love patchwork in all forms.
Officially it is ONLY 2 players but I wanted to try it with 3 players so I made this (for those of you with physical copies)
https://boardbits.zebo.org/3-player-patchwork.html
Completely unofficial free print-and-play, you need to buy the game to use this expansion.
Officially it is ONLY 2 players but I wanted to try it with 3 players so I made this (for those of you with physical copies)
https://boardbits.zebo.org/3-player-patchwork.html
Completely unofficial free print-and-play, you need to buy the game to use this expansion.
- 27 October 2021, 10:53
- Forum: Quantum
- Topic: iPad: Can’t Read Command Cards
- Replies: 2
- Views: 1664
Re: iPad: Can’t Read Command Cards
Have you tried pinch-zooming in with the iPad in landscape? Or double-tap to zoom in to that area.
- 24 October 2021, 21:56
- Forum: Developers
- Topic: Player's aid for turn order in an RPG, Request for comments
- Replies: 17
- Views: 1742
Re: Player's aid for turn order in an RPG, Request for comments
I don't think BGA are going to add a whole new licensing / payment system to their site for your game to pay you royalties per table.FastMahina wrote: ↑20 October 2021, 18:15 The business model would be for BGA to license it's setup to people running the RPG game, in order for the game master to run his own session…
- 24 October 2021, 00:54
- Forum: Developers
- Topic: How to reset developer credentials?
- Replies: 2
- Views: 448
Re: How to reset developer credentials?
I *haven’t* forgotten my sftp password and yet today I cannot log in. Maybe a server issue?
edit — fine now 30 mins later, maybe it was just me.
edit — fine now 30 mins later, maybe it was just me.
- 28 August 2021, 10:46
- Forum: Developers
- Topic: Any way to record data across all tables of a game?
- Replies: 4
- Views: 851
Re: Any way to record data across all tables of a game?
This looks like a campaign. You may want to look into the Legacy games API described on this page https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php Thanks, that's very interesting but in this case the designer was wanting to use all previous game data to get a kind of crowd-s...
- 24 August 2021, 04:41
- Forum: Developers
- Topic: Changing player colours during game
- Replies: 4
- Views: 1096
Re: Changing player colours during game
Here's another option: You could remove the 2 colours you use from your game's supported color list so the players get something else (one of their preferred colours)… then show their current play-colour another way, a coloured bar in the player control panel perhaps, with a title or tooltip explain...
- 24 August 2021, 04:28
- Forum: Developers
- Topic: Any way to record data across all tables of a game?
- Replies: 4
- Views: 851
Any way to record data across all tables of a game?
I'm fairly sure this is not possible and game tables are sandboxed for good reasons, but is there any way for game code to record / retrieve data outside of just the current table / game? The game stats are write-only I believe. I had a question from a game designer about using player choices from p...
- 18 July 2021, 13:14
- Forum: Developers
- Topic: Detecting realtime or turnbased mode
- Replies: 10
- Views: 1816
Re: Detecting realtime or turnbased mode
Since it's undocumented it might be a good idea to use it like this in yourgamename.game.php:
Works for me! Gives a boolean true or false value.
Code: Select all
$definitely_turn_based = ( method_exists($this, 'isAsync') && $this->isAsync() );