Search found 30 matches

by tsaunat
27 September 2021, 10:10
Forum: Developers
Topic: setSynchronous advice
Replies: 2
Views: 442

Re: setSynchronous advice

Thanks, that really helped actually. I guess I didn't read as well as I should have.
by tsaunat
27 September 2021, 07:24
Forum: Developers
Topic: setSynchronous advice
Replies: 2
Views: 442

setSynchronous advice

I'm using setSynchronous to create a client side delay for some gamestate activities that happen very fast on the server side. Namely round scoring, shuffle and deal for a card game. The difficulty is the round scoring can be variable depending on how many cards people have that score. This can kind...
by tsaunat
07 September 2021, 23:36
Forum: Developers
Topic: "updating game situation"
Replies: 5
Views: 1157

Re: "updating game situation"

Thanks for replies, Is it possible that it may do this in response to user submitted moves during a gamestate notification delay?
by tsaunat
05 September 2021, 21:37
Forum: Developers
Topic: "updating game situation"
Replies: 5
Views: 1157

"updating game situation"

I have a lot of complaints about after a relatively long series of game states (score,shuffle and deal) the first move tends to result in a delay where the page says "updating game situation" . I don't think I have slow or delayed PHP code, my instinct is that it's a problem with the way I...
by tsaunat
25 July 2021, 08:55
Forum: Developers
Topic: Replay not working
Replies: 4
Views: 713

Re: Replay not working

L.L.A.M.A in beta, it started playing replays recently (I didn't change code) , I'll check console for JS errors. There are no errors that pop up I forgot sometimes JS will silently fail depending on where. I wasn't looking for people to check specifically my issue, just wondered if anyone had ideas...
by tsaunat
23 July 2021, 02:01
Forum: Developers
Topic: Detecting realtime or turnbased mode
Replies: 10
Views: 2011

Re: Detecting realtime or turnbased mode

6nimmit allows changing of played card the whole time while the rest of the group is choosing, just as the first example. I'm not sure how it's accomplished. I don't know how to accomplish the second example but in "the crew" at the beginning of each round allows for people to choose to pa...
by tsaunat
22 July 2021, 22:14
Forum: Developers
Topic: Replay not working
Replies: 4
Views: 713

Replay not working

I'm developing my third game, and on this most recent one replays aren't working and each previous game they've just worked. Does anyone have any insight into what I may have done wrong?
by tsaunat
16 July 2021, 05:03
Forum: Developers
Topic: game speed - how to maximize it
Replies: 13
Views: 1886

Re: game speed - how to maximize it

Is it multiplayer? Do players interact? If so find a way to use websocket I would assume, but BGA might not be your best choice for that style game. You certainly need websockets to do any kind of real-time interaction over the web - but BGA handles that already in the framework. I may be missing s...
by tsaunat
15 July 2021, 07:40
Forum: Developers
Topic: game speed - how to maximize it
Replies: 13
Views: 1886

Re: game speed - how to maximize it

Is it multiplayer? Do players interact? If so find a way to use websocket I would assume, but BGA might not be your best choice for that style game. If it's limited interaction and you don't need to use the server to keep them (perfectly) synced so you are doing client processing. I'm certainly not ...
by tsaunat
09 July 2021, 01:51
Forum: Official announcements [en]
Topic: Summer Of Games 2021: No sand in the eyes!
Replies: 103
Views: 70675

Re: Summer Of Games 2021: No sand in the eyes!

I need to complain about the time zones and streaks. If you're going to have daily streaks a little bit of communication on when the day flips is handy. It is still the eighth of July here and I've lost my streak for not opening the 8th of July box. I'm operating at UTC-8 so the flip is inconvenient...

Go to advanced search