Search found 15 matches

by panyakali
05 August 2020, 16:25
Forum: Developers
Topic: How do I make items in a zone selectable?
Replies: 0
Views: 633

How do I make items in a zone selectable?

Hi all, I'm still kind of a noob here, and more so with the clientside stuff than the serverside... Right now I'm using ebg/zone objects for placing cards in pre-defined patterns for my game, and that works, but now I'm trying to allow players to be able to select one of these cards with dojo.connec...
by panyakali
16 July 2020, 16:51
Forum: Developers
Topic: Any good examples of tableau-building games on BGA using card "trees"
Replies: 6
Views: 2526

Re: Any good examples of tableau-building games on BGA using card "trees"

Oh, wait, one last thing: if I need to move cards from a player's hand (currently a Stock object) into their tableau with the branching structure (which sounds like it should be a Zone object), is there an easy/best practice way to move an item from a Stock object to a Zone object? And also, is ther...
by panyakali
16 July 2020, 16:42
Forum: Developers
Topic: Any good examples of tableau-building games on BGA using card "trees"
Replies: 6
Views: 2526

Re: Any good examples of tableau-building games on BGA using card "trees"

Thanks for the pointers- I'll have a look at the King's Guild code :)
by panyakali
16 July 2020, 04:14
Forum: Developers
Topic: Any good examples of tableau-building games on BGA using card "trees"
Replies: 6
Views: 2526

Re: Any good examples of tableau-building games on BGA using card "trees"

Thanks for the reply, One other (slightly related) question: If I've got a set of 6 different decks that I also want to display in a row, each next to the other, would the best way to do this be with 6 zones, or with a stock? And can zones be included in a stock element? To give the extra functional...
by panyakali
16 July 2020, 02:45
Forum: Developers
Topic: Any good examples of tableau-building games on BGA using card "trees"
Replies: 6
Views: 2526

Any good examples of tableau-building games on BGA using card "trees"

Hi again, I'm trying to get the hang of using the Stock and/or Zone JS components in a game I'm developing (Villagers). This is a tableau-building card game with a central mechanic being the building of production chains by stacking higher powered cards on top of lower ones, with the added complexit...
by panyakali
16 July 2020, 00:34
Forum: Developers
Topic: How to handle JS for cards with different fronts *and* backs?
Replies: 1
Views: 1012

How to handle JS for cards with different fronts *and* backs?

Hi devs, I'm currently working on a card game where there's important info present not only on the fronts, but also the backs of cards. Is there an easy to associate both a front *and* a back image to the same card id using the bga stock package and then be able to easily access either when passing ...
by panyakali
14 July 2020, 23:02
Forum: Developers
Topic: Where to save players' game data: `player` vs. `stats` db tables?
Replies: 5
Views: 2736

Re: Where to save players' game data: `player` vs. `stats` db tables?

Wow, really? the ...Stats methods seem so much easier to use than the typical db queries that are required for data in the other tables... Any reason why I *shouldn't* use `stats` for tracking things like money, resources, etc that will be used during the game? Because it seems like a much more eleg...
by panyakali
14 July 2020, 22:11
Forum: Developers
Topic: Where to save players' game data: `player` vs. `stats` db tables?
Replies: 5
Views: 2736

Where to save players' game data: `player` vs. `stats` db tables?

Hi devs, I've got a development question that I can't seem to find an answer for in the documentation (or maybe I'm just looking in the wrong spot): There appear to be two ways to save information relevant to a given player during a game (for instance, their money, resources, etc. that are accumulat...
by panyakali
07 July 2020, 21:21
Forum: Developers
Topic: Access to the wiki doc
Replies: 5
Views: 1699

Re: Access to the wiki doc

We are migrating/upgrading the wiki, it should get better soon :)
Een, any news on the wiki updates? I've been trying to login there today, and I'm also not able to connect with my dev account or my regular account.
by panyakali
07 July 2020, 01:36
Forum: Developers
Topic: "pile" style Deck location
Replies: 8
Views: 3070

Re: "pile" style Deck location

I'm using a pile (unique location_arg for each card) and I never call shuffle(). I do however call insertCardOnExtremePosition() with a 'true' value for the third argument, which may be another way to trigger pile semantics. Perhaps. When I'm making these new piles I use the typical array structure...

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