Search found 13 matches

by adela82
14 June 2020, 01:18
Forum: Developers
Topic: Game not starting
Replies: 8
Views: 1522

Re: Game not starting

Thanks! Where do you see those logs?

BTW, It keeps saying to me "Can't start game with less players" every time I try to change the number of players, no matter if I change the minimum or maximum, and no matter if plus or minus... I don't know why!
by adela82
07 June 2020, 10:02
Forum: Developers
Topic: Game not starting
Replies: 8
Views: 1522

Re: Game not starting

I use the Developer tools but shows no errors...

https://studio.boardgamearena.com/1/awk ... ble=154078

Check this situation, if you can see a thing!

On the other hand, I still don't know why the gameinfos doesn't load the number of players properly
by adela82
05 June 2020, 15:33
Forum: Developers
Topic: Game not starting
Replies: 8
Views: 1522

Game not starting

I don't know what to do. I'm developing Awkward Guests, and the game doesn't start, and I can't see the error because the page loads the box themed previous to the game but stops, with no message. In fact, in table settings, I can't change the number of players despite I have from 3 to 8 players in ...
by adela82
25 May 2020, 06:16
Forum: Developers
Topic: Bug in proudction I can't reproduce in the studio
Replies: 4
Views: 766

Bug in proudction I can't reproduce in the studio

I have a bug in my game that happens once in a blue moon, so I can't reproduce it in development. But it's happening in production as the game is being played much. My question is if there is a way to access to self::trace and self::dump of production in order to find the *@#$ bug!

I'm turning crazy!
by adela82
03 April 2020, 19:36
Forum: Injawara
Topic: The game is closed as the project which mantains it ended years ago
Replies: 2
Views: 13766

The game is closed as the project which mantains it ended years ago

Hi proud Injawara players!

The Injawara digital version of the board game was part of an European project which was ended years ago, so the maintenance has been closed as well.

As we won't be fixing any bug, and there are so many, we decided to put it to an end.

Thanks for playing!
by adela82
02 October 2014, 22:58
Forum: Developers
Topic: How to know if a player is zombie
Replies: 1
Views: 1544

[SOLVED] How to know if a player is zombie

With loadPlayerInfos() you get an index "player_zombie". 1 for zombie, 0 for normal player... It should be in DOCª
by adela82
02 October 2014, 22:54
Forum: Developers
Topic: How to know if a player is zombie
Replies: 1
Views: 1544

How to know if a player is zombie

Hi everyone! I'm making a co-operative game, so the game can be played from one to infinite number of players. I made it from 1 to 6, anyways. There are no player turns, but a team turn. The point is that I made a system of votes. While everyone may propose an action, or vote others or pass. The gam...
by adela82
25 September 2014, 00:29
Forum: Developers
Topic: How multiactiveplayer states work
Replies: 3
Views: 2226

Re: How multiactiveplayer states work

Thank you! So how can I activate all players? In the documentation you can read: $this->gamestate->setAllPlayersMultiactive() With this method, all playing players are made active. Usually, you use this method at the beginning (ex: "st" action method) of a multiplayer game state when all p...
by adela82
20 September 2014, 10:56
Forum: Developers
Topic: How multiactiveplayer states work
Replies: 3
Views: 2226

How multiactiveplayer states work

I'm working on a cooperative game, where all players must decide what to do everytime. But I can't find clear documentation about multictiveplayer state games. In my game, players can propose an action or vote others' actions. Once the team agree with one action, those can be: move a resource, solve...
by adela82
12 December 2013, 13:07
Forum: Translations
Topic: The js _() sentences doesn't appear to be translated
Replies: 1
Views: 1668

The js _() sentences doesn't appear to be translated

Hi! I'm translating The Jelly Monster Lab, and I cannot find some of the sentences I use in js file with dojo.substitute and _()...

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