Search found 174 matches

by Calmon70
15 July 2026, 08:57
Forum: "Beta" games
Topic: Nemesis: Retaliation is in beta!
Replies: 7
Views: 494

Re: Nemesis: Retaliation is in beta!

Bender3002 wrote: 14 July 2026, 06:54 I had active as well as inactive in several games.
Jup thanks! Fun fact: Today I had it first time as well
by Calmon70
13 July 2026, 18:29
Forum: "Beta" games
Topic: Nemesis: Retaliation is in beta!
Replies: 7
Views: 494

Re: Nemesis: Retaliation is in beta!

I don't want to open a bug report for a vague suspicion: Did any of you first-time check Anti Aircraft and it was actually Active? I played a lot of games and whenever I first-check it, it's always deactivated. At least the message says so.
by Calmon70
01 July 2026, 11:22
Forum: Nemesis: Retaliation
Topic: Never played A Nemesis
Replies: 3
Views: 213

Re: Never played A Nemesis

There is absolute no reason to not play now. When you plan playing arena/tournaments it's even better because you need the 100 ELO.
by Calmon70
24 June 2026, 21:29
Forum: Discussions
Topic: The forum is broken (if you have played many games)
Replies: 14
Views: 596

Re: The forum is broken (if you have played many games)

bug forum leads to white page for me and all game forum are gone.
by Calmon70
23 June 2026, 12:03
Forum: Nemesis: Retaliation
Topic: This will be a good Arena Game!
Replies: 4
Views: 308

Re: This will be a good Arena Game!

Yeah I know! It's not the first beta game I play :D

I just wasn't 100% sure it will appear in arena at some point so good to hear it!
by Calmon70
22 June 2026, 16:01
Forum: Nemesis: Retaliation
Topic: This will be a good Arena Game!
Replies: 4
Views: 308

This will be a good Arena Game!

I already see the mind games in arena so I hope there is nothing in between Nemesis - Retaliation and making it an arena game.

On the end it's semi-coop which makes it a valid arena option. 100% coop games are not allowed for it.
by Calmon70
09 May 2026, 19:57
Forum: 7th Sea: City of Five Sails
Topic: How is fewest/&highest resolved in general?
Replies: 2
Views: 55

Re: How is fewest/&highest resolved in general?

Ok to answer my own question: The "fewest cannot tie" counts for both sections of the card (I asked the question in 7th seas discord). So I think BGA implemented it this way as well.
by Calmon70
09 May 2026, 18:02
Forum: 7th Sea: City of Five Sails
Topic: How is fewest/&highest resolved in general?
Replies: 2
Views: 55

How is fewest/&highest resolved in general?

I'm confused that for some cards it's defined and than there are sections without definition. i.e. Filling the ranks says for the upper part (Fewest cannot tie) and for lower part there is nothing: https://imgur.com/a/s3t7FZQ How does BGA logic works here? Just taking the upper part for the whole ca...
by Calmon70
15 December 2025, 11:36
Forum: Heat: Pedal to the Metal
Topic: No warning with +1 pedal on corners
Replies: 1
Views: 136

Re: No warning with +1 pedal on corners

I also noticed this and it was the map with the 2 curves checks next to each other (1 field in between) in the bottom right corner. Cost me the game!
by Calmon70
06 November 2025, 15:32
Forum: Hadrian's Wall
Topic: Is there a way for me to get in there and get my hands dirty and fix a bug or two?
Replies: 5
Views: 270

Re: Is there a way for me to get in there and get my hands dirty and fix a bug or two?

kan5301 wrote: 06 November 2025, 12:47 I hadn't realised there was a bug with scoring. Can someone please tell me what's wrong with the Defender card?
Unlike the card states, it's enough to just fill the "Fort" row to get full points.

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