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by AndyChance
04 May 2021, 03:43
Forum: Discussions
Topic: Blocking strong opponents... Fair?
Replies: 20
Views: 3701

Re: Blocking strong opponents... Fair?

Connect 6 is a very different game to Connect 4. There's definitely no certain way to win. It's unfortunate that the 2 games share a name! Maybe try it sometime. You might be surprised by the depth and visualisation skills required to win. I find chess easier 😏 Either way, I'd maintain that your ran...
by AndyChance
02 May 2021, 04:48
Forum: Discussions
Topic: Blocking strong opponents... Fair?
Replies: 20
Views: 3701

Re: Blocking strong opponents... Fair?

My concern is that players are using RTs to their advantage. At the beginning of a season they'll play a lot of games to establish a high rank. They then block all strong opponents to defend their rank. If they then only play "weak" players they're unlikely to lose AND their stronger oppon...
by AndyChance
01 May 2021, 11:50
Forum: Discussions
Topic: Blocking strong opponents... Fair?
Replies: 20
Views: 3701

Re: Blocking strong opponents... Fair?

I agree with the above posts in regard to RTs being respected, important and subjective, however I don't think a player should be able to exploit blocking simply to protect their ranking. That is the topic of this thread. I do think the INCOGNITO Arena idea would put a stop to this practice and I wo...
by AndyChance
01 May 2021, 05:53
Forum: Discussions
Topic: Incognito ARENA ?
Replies: 8
Views: 1120

Re: Incognito ARENA ?

I think Incognito mode in Arena is a very good idea. See my post re. players unfairly blocking strong opponents to avoid a game they might lose. I think Incognito Arena would solve that problem.
by AndyChance
01 May 2021, 05:31
Forum: Discussions
Topic: Blocking strong opponents... Fair?
Replies: 20
Views: 3701

Blocking strong opponents... Fair?

Hi all, I've noticed in Connect 6 that some of the top ranked players block strong opponents, particularly it seems after they have lost to them! Perhaps some see this as a legitimate strategy? Personally I'd prefer to see the ranking determined by a player's ability rather than by players manipulat...

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