Search found 6 matches

by TensorosneT
16 August 2023, 03:39
Forum: Tournaments / Les tournois
Topic: Remove from tournament games the ability to skip players out of time
Replies: 54
Views: 9940

Re: Remove from tournament games the ability to skip players out of time

I'd like to see a setup option added to tournaments to enable/disable player-driven time-outs for that tournament. This feels like a simple change, adding a flag settable in tournaments and referenced inside every instance of the player-timeout button. Not sure how easy it is to implement, but it do...
by TensorosneT
04 September 2021, 19:12
Forum: Forbidden Island
Topic: Turn-based feature request (re: out-of-turn play)
Replies: 1
Views: 1395

Turn-based feature request (re: out-of-turn play)

There really ought to be an option for asynchronous games which allows you to play others’ special cards. Maybe it is configurable, maybe it is always on for turn-based. It can be very frustrating to need another player to play a card out-of-turn, but they never will because the BGA platform won’t d...
by TensorosneT
19 August 2021, 01:13
Forum: Trek 12
Topic: feature request: end of game scoring
Replies: 0
Views: 1236

feature request: end of game scoring

Either automatically sell off assists at the end-of-game or make it clear during the selling phase whether there is going to be another ascent. A couple of times now, playing turn-based, I have failed to realize that we were finishing the third ascent. Thinking there would be another ascent, I held ...
by TensorosneT
19 August 2021, 00:59
Forum: The Crew: The Quest for Planet Nine
Topic: Turn-based Communication
Replies: 4
Views: 1770

Re: Turn-based Communication

Yep! Loving the new features! Thanks! :D
by TensorosneT
24 January 2021, 20:14
Forum: The Crew: The Quest for Planet Nine
Topic: Turn-based Communication
Replies: 4
Views: 1770

Re: Turn-based Communication

Yes, but on the first turn, *only* the commander gets notification that it is their turn. So only the commander gets the opportunity to communicated before the first trick. Unless other players drop in spontaneously when they do not get a turn notification. Which doesn’t really happen. Another thing...
by TensorosneT
24 January 2021, 18:27
Forum: The Crew: The Quest for Planet Nine
Topic: Turn-based Communication
Replies: 4
Views: 1770

Turn-based Communication

It is difficult to communicate at the start of a hand, unless you are the commander, since the BGA system does not alert you that you have the potential to take a turn. I suggest that everyone starts with their comm button pressed at the start of a hand—players can turn it off without using, if they...

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