Search found 191 matches

by apollo1001
16 January 2021, 10:40
Forum: Developers
Topic: Trying to understand the animation of objects
Replies: 2
Views: 528

Re: Trying to understand the animation of objects

Hi Alex There are different approaches that you could use, but based on what you've said, I'd be tempted to set up the different locations as Stock components ( http://en.doc.boardgamearena.com/Stock ). There are instructions at the bottom of that page as to how to animate items moving from one to a...
by apollo1001
04 January 2021, 21:31
Forum: Developers
Topic: I need a Developer for a new game
Replies: 1
Views: 477

Re: I need a Developer for a new game

I went to the trouble of digging around for the rules. In case anyone else is interested - looks like a reasonable beginner project:

https://msoworld.com/wp-content/uploads ... es-2.0.pdf
by apollo1001
09 September 2020, 21:01
Forum: Veletas
Topic: Change the setup procedure, please.
Replies: 4
Views: 2621

Re: Change the setup procedure, please.

If I correctly understand the rules I've read a while ago, the initial placement should meet the requirement that there is no row or column containing more than one shooter. Sadly, you have missed the word 'adjacent' from the rules: no shooters can be placed orthogonally or diagonally adjacent to a...
by apollo1001
04 September 2020, 20:26
Forum: Developers
Topic: card game with only some active players participating in each round
Replies: 3
Views: 682

Re: card game with only some active players participating in each round

Most of the game sounds easy enough to code - just have a transition game state that loops around to an available player (based on your boolean field) before transitioning to the active player state. Such game is point based and time based, is it possible to put a timer and when the time is up there...
by apollo1001
02 September 2020, 09:13
Forum: Carcassonne
Topic: Changes to Carcassonne (July 2020) - the good and the bad
Replies: 14
Views: 8964

Re: Changes to Carcassonne (July 2020) - the good and the bad

Cullich wrote: 31 August 2020, 10:15 How exactly are you doing this? I see no way to do this. Unless I'm misunderstanding you.
On another player's turn you can select your tile and place it (as you would normally - click on the grey background square) to experiment.
by apollo1001
28 August 2020, 15:21
Forum: Developers
Topic: how games/tables are stored in BGA?
Replies: 5
Views: 1140

Re: how games/tables are stored in BGA?

Hello, I just created dev account in order to fight some bugs on BGA and I'm wondering whether it makes sense to look at older game saves. E.g. starting with bug https://boardgamearena.com/bug?id=18669 about potions not displayed at the beginning. Not really answering your question, but as the dev ...
by apollo1001
27 August 2020, 11:05
Forum: Developers
Topic: Variable available over games
Replies: 6
Views: 1182

Re: Variable available over games

Draasill wrote: 26 August 2020, 10:50 Great !

Out of curiosity, which games use it ?
Currently none, but there are games in the pipeline for which legacy aspects will be needed, hence why these methods have recently been added. Bear in mind that there is a TTL and size limit so we don't kill their servers, so use them sparingly.
by apollo1001
18 July 2020, 10:47
Forum: Carcassonne
Topic: new graphics
Replies: 7
Views: 2604

Re: new graphics

Len04ka wrote: 18 July 2020, 09:17 Does anyone know if there is a button or an option to set so that the old graphics version would be applied? thanks in advance!
Try reading the post 2 above your own from Een!
by apollo1001
18 July 2020, 10:42
Forum: Potion Explosion
Topic: Potion selection
Replies: 7
Views: 3185

Re: Potion selection

MoonGoyal wrote: 18 July 2020, 06:51 This is something in the original rule-book as an optional rule. Please implement something similar.
Have you got a link for this?
by apollo1001
18 July 2020, 10:38
Forum: Official announcements [en]
Topic: The King is Back! (Carcassonne Extension + Improvements)
Replies: 121
Views: 39349

Re: The King is Back! (Carcassonne Extension + Improvements)

player_slayer_76 wrote: 18 July 2020, 04:20 I could have missed it in these posts, but how the heck do you move the dragon off the volcano tile? We cannot manipulate him at all.
The dragon moves when either:
a) Another volcano tile is placed (dragon moves to it)
b) A dragon tile is placed (dragon walk starts)

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