Search found 191 matches
- 16 January 2021, 10:40
- Forum: Developers
- Topic: Trying to understand the animation of objects
- Replies: 2
- Views: 528
Re: Trying to understand the animation of objects
Hi Alex There are different approaches that you could use, but based on what you've said, I'd be tempted to set up the different locations as Stock components ( http://en.doc.boardgamearena.com/Stock ). There are instructions at the bottom of that page as to how to animate items moving from one to a...
- 04 January 2021, 21:31
- Forum: Developers
- Topic: I need a Developer for a new game
- Replies: 1
- Views: 477
Re: I need a Developer for a new game
I went to the trouble of digging around for the rules. In case anyone else is interested - looks like a reasonable beginner project:
https://msoworld.com/wp-content/uploads ... es-2.0.pdf
https://msoworld.com/wp-content/uploads ... es-2.0.pdf
- 09 September 2020, 21:01
- Forum: Veletas
- Topic: Change the setup procedure, please.
- Replies: 4
- Views: 2621
Re: Change the setup procedure, please.
If I correctly understand the rules I've read a while ago, the initial placement should meet the requirement that there is no row or column containing more than one shooter. Sadly, you have missed the word 'adjacent' from the rules: no shooters can be placed orthogonally or diagonally adjacent to a...
- 04 September 2020, 20:26
- Forum: Developers
- Topic: card game with only some active players participating in each round
- Replies: 3
- Views: 682
Re: card game with only some active players participating in each round
Most of the game sounds easy enough to code - just have a transition game state that loops around to an available player (based on your boolean field) before transitioning to the active player state. Such game is point based and time based, is it possible to put a timer and when the time is up there...
- 02 September 2020, 09:13
- Forum: Carcassonne
- Topic: Changes to Carcassonne (July 2020) - the good and the bad
- Replies: 14
- Views: 8964
- 28 August 2020, 15:21
- Forum: Developers
- Topic: how games/tables are stored in BGA?
- Replies: 5
- Views: 1140
Re: how games/tables are stored in BGA?
Hello, I just created dev account in order to fight some bugs on BGA and I'm wondering whether it makes sense to look at older game saves. E.g. starting with bug https://boardgamearena.com/bug?id=18669 about potions not displayed at the beginning. Not really answering your question, but as the dev ...
- 27 August 2020, 11:05
- Forum: Developers
- Topic: Variable available over games
- Replies: 6
- Views: 1182
Re: Variable available over games
Currently none, but there are games in the pipeline for which legacy aspects will be needed, hence why these methods have recently been added. Bear in mind that there is a TTL and size limit so we don't kill their servers, so use them sparingly.
- 18 July 2020, 10:47
- Forum: Carcassonne
- Topic: new graphics
- Replies: 7
- Views: 2604
- 18 July 2020, 10:42
- Forum: Potion Explosion
- Topic: Potion selection
- Replies: 7
- Views: 3185
- 18 July 2020, 10:38
- Forum: Official announcements [en]
- Topic: The King is Back! (Carcassonne Extension + Improvements)
- Replies: 121
- Views: 39349
Re: The King is Back! (Carcassonne Extension + Improvements)
The dragon moves when either:player_slayer_76 wrote: ↑18 July 2020, 04:20 I could have missed it in these posts, but how the heck do you move the dragon off the volcano tile? We cannot manipulate him at all.
a) Another volcano tile is placed (dragon moves to it)
b) A dragon tile is placed (dragon walk starts)